Aeon 15/Freezing Fayth 5/
Dark Fayth 7
Large Outsider (Aeon, Cold)
Hit Dice: 27d8+135 (256HP)
Initiative: +7
Speed: 30’ (6 squares)
Armor Class: 30 (-1 size, +3 Dex, +18 natural armor); touch 12; flat-footed 27
Base Attack/Grapple: +23/+30
Attack: Claw +26 melee (2d8+3)
Full Attack: 2 Claws +26 melee (2d8+3)
Space/Reach: 10’/10’
Special Attacks: Diamond Dust, Heavenly Strike
Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Cold Absorption, Cold traits, Damage Reduction 27/epic, Dark Defenses, Darkness Unleashed, Energy Immunity, Frozen Flesh, Outsider traits, Spell Resistance 54
Saves: Fort +19, Ref +21, Will +18
Abilities: Str 16 (+3), Dex 16 (+3), Con 20 (+5), Int 10 (+0), Wis 12 (+1), Cha 14 (+2)
Skills: Balance +25, Climb +22, Intimidate +23, Jump +25, Listen +22, Sense Motive +30, Spot +22, Survival +22, Tumble +27
Feats: Acrobatic, Combat Reflexes, Dodge, Epic Prowess, Epic Reflexes, Improved Initiative, Lightning Reflexes, Mobility, Skill Focus (Sense Motive), Spring Attack
Environment: any (Macalania Temple)
Organization: solitary
Challenge Rating: 27
Treasure: standard
Normal/Rare Steal: Mana Tablet/Elixir
Alignment: Neutral Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 130d6+520 (975MP)
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Diamond Dust (Su): Dark Shiva can automatically hit all opponents within 165’ with freezing ice shards, dealing 50d8 points of cold damage to each; this ability costs 100 OP to use
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Heavenly Strike (Su): Dark Shiva can blast her enemies with a frozen touch; this is a special +26 melee attack on a single opponent within 165’ that deals 20d6+20 cold damage & a -20 Initiative penalty for the next round; if a creature makes a Fortitude save (DC24), then they only take half damage & negate the Initiative penalty; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
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Aeon Boost (Su): Dark Shiva can choose, as a swift action, to lower its defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3
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Aeon Shield (Su): Dark Shiva can choose, as a swift action, to raise its defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round
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Dark Defenses (Su): Dark Shiva is immune to all polymorphing magic, all mind-affecting magic, ability drain, ability damage, death from massive damage, & all divination magic
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Darkness Unleashed: Dark Shiva is free to act as she will, no longer being bound by the goal of destroying Sin; she cannot be called by a summoner to battle, & she is no longer compelled to act as a summoner wishes; her transdimensional pocket shrunk to nonexistence, forcing her onto the Material Plane, so she can no longer retreat back to it
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Frozen Flesh (Su): Dark Shiva’s flesh becomes rimed with frost, granting her a natural armor bonus equal to ¼th of her HD; this bonus does not apply against touch attacks; in addition, any creature that touches her (either through an unarmed melee attack, a touch attack, a grapple, or some other direct physical contact) suffers 6d6 cold damage per round (no saving throw); she loses these bonuses when she wear any armor