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Thread: Final Fantasy X d20 (PDF Now Available!)

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Dark Valefor
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    Aeon 15/Winged Fayth 5/Dark Fayth 1
    Large Outsider (Aeon)
    Hit Dice: 21d8+126 (220HP)
    Initiative: +6
    Speed: 30’ (6 squares), Fly 90’ (18 squares, average maneuverability)
    Armor Class: 31 (-1 size, +6 Dex, +16 natural); touch 15; flat-footed 25
    Base Attack/Grapple: +20/+31
    Attack: Bite +27 melee (2d8+7)
    Full Attack: Bite +27 melee (2d8+7)
    Space/Reach: 10’/10’
    Special Attacks: Energy Blast, Energy Ray, Sonic Wings
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Darkness Unleashed, Energy Resistance, Outsider traits
    Saves: Fort +17, Ref +22, Will +16
    Abilities: Str 24 (+7), Dex 22 (+6), Con 23 (+6), Int 22 (+6), Wis 20 (+5), Cha 22 (+6)
    Skills: Balance +29, Climb +28, Concentration +20, Gather Information +20, Intimidate +28, Jump +30, Knowledge (geography) +20, Knowledge (planes) +20, Listen +27, Search +20, Sense Motive +27, Spellcraft +20, Spot +27, Survival +25, Tumble +27
    Feats: Dodge, Epic Prowess, Flyby Attack, Hover B, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Wingover
    Environment: any (Besaid)
    Organization: solitary
    Challenge Rating: 21
    Treasure: 2× standard
    Normal/Rare Steal: X-Potion/Elixir
    Alignment: Lawful Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 140d6+560 (1,050MP)

    Energy Blast (Su): Dark Valefor automatically hits all opponents within 125’ with a blast of fierce energy, dealing 80d6 points of damage to each (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use

    Energy Ray (Su): Dark Valefor automatically hits all opponents within 125’ with a ray of fierce energy, dealing 60d8 points of damage to each (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use

    Sonic Wings (Su): Dark Valefor can beat its wings with deadly force while hovering; all creatures within 125’ take sonic damage equal to 10d8+10 & a -20 Initiative penalty for the next round; if a creature makes a Fortitude save (DC25), then they only take half damage & negate the Initiative penalty; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Aeon Boost (Su): Dark Valefor can choose, as a swift action, to lower its defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    Aeon Shield (Su): Dark Valefor can choose, as a swift action, to raise its defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round

    Darkness Unleashed: Dark Valefor is free to act as she will, no longer being bound by the goal of destroying Sin; she cannot be called by a summoner to battle, & she is no longer compelled to act as a summoner wishes; her transdimensional pocket shrunk to nonexistence, forcing her onto the Material Plane, so she can no longer retreat back to it

    Energy Resistance (Su): the creature only takes 50% damage from cold, electricity, fire, & water (force) energy types
    Last edited by Zeta Kai; 2008-11-26 at 12:14 PM. Reason: added image