Aeon 15/Winged Fayth 5/
Dark Fayth 1
Large Outsider (Aeon)
Hit Dice: 21d8+126 (220HP)
Initiative: +6
Speed: 30’ (6 squares), Fly 90’ (18 squares, average maneuverability)
Armor Class: 31 (-1 size, +6 Dex, +16 natural); touch 15; flat-footed 25
Base Attack/Grapple: +20/+31
Attack: Bite +27 melee (2d8+7)
Full Attack: Bite +27 melee (2d8+7)
Space/Reach: 10’/10’
Special Attacks: Energy Blast, Energy Ray, Sonic Wings
Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Darkness Unleashed, Energy Resistance, Outsider traits
Saves: Fort +17, Ref +22, Will +16
Abilities: Str 24 (+7), Dex 22 (+6), Con 23 (+6), Int 22 (+6), Wis 20 (+5), Cha 22 (+6)
Skills: Balance +29, Climb +28, Concentration +20, Gather Information +20, Intimidate +28, Jump +30, Knowledge (geography) +20, Knowledge (planes) +20, Listen +27, Search +20, Sense Motive +27, Spellcraft +20, Spot +27, Survival +25, Tumble +27
Feats: Dodge, Epic Prowess, Flyby Attack, Hover B, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Wingover
Environment: any (Besaid)
Organization: solitary
Challenge Rating: 21
Treasure: 2× standard
Normal/Rare Steal: X-Potion/Elixir
Alignment: Lawful Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 140d6+560 (1,050MP)
•
Energy Blast (Su): Dark Valefor automatically hits all opponents within 125’ with a blast of fierce energy, dealing 80d6 points of damage to each (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use
•
Energy Ray (Su): Dark Valefor automatically hits all opponents within 125’ with a ray of fierce energy, dealing 60d8 points of damage to each (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use
•
Sonic Wings (Su): Dark Valefor can beat its wings with deadly force while hovering; all creatures within 125’ take sonic damage equal to 10d8+10 & a -20 Initiative penalty for the next round; if a creature makes a Fortitude save (DC25), then they only take half damage & negate the Initiative penalty; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
•
Aeon Boost (Su): Dark Valefor can choose, as a swift action, to lower its defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3
•
Aeon Shield (Su): Dark Valefor can choose, as a swift action, to raise its defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round
•
Darkness Unleashed: Dark Valefor is free to act as she will, no longer being bound by the goal of destroying Sin; she cannot be called by a summoner to battle, & she is no longer compelled to act as a summoner wishes; her transdimensional pocket shrunk to nonexistence, forcing her onto the Material Plane, so she can no longer retreat back to it
•
Energy Resistance (Su): the creature only takes 50% damage from cold, electricity, fire, & water (force) energy types