Huge Vermin (Arena, Fiend)
Hit Dice: 24d8+96 (204HP)
Initiative: +3
Speed: 20’ (4 squares), Fly 60’ (12 squares, good maneuverability)
Armor Class: 41 (-2 size, +3 Dex, +30 natural); touch 11; flat-footed 38
Base Attack/Grapple: +18/+34
Attack: Sting +24 melee (2d6+8 + Blind, Dead, Mute, or Sleep)
Full Attack: Sting +24 melee (2d6+8 + Blind, Dead, Mute, or Sleep)
Space/Reach: 15’/15’
Special Attacks: Bewitching Stab, Blind, Dead, Mute, Sleep, Venomous Stab
Special Qualities: Curaga, Damage Reduction 12/--, Spell Resistance 24, Vermin traits
Saves: Fort +18, Ref +11, Will +9
Abilities: Str 27 (+8), Dex 16 (+3), Con 19 (+4), Int -- (+0), Wis 13 (+1), Cha 9 (-1)
Skills: N/A
Feats: Hover B
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 29
Treasure: standard
Normal/Rare Steal: Poison Fang (×4)/Purifying Salt (×2)
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 24d6+96 (180MP)
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Bewitching Stab (Su): +24 melee attack against 1 opponent within reach, dealing 2d6+8 points of piercing damage; in addition, an opponent struck by this attack must make a Will save (DC23) or be inflicted with Confused status; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
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Blind (Ex): inflicts Blind status for 3 rounds on 1 opponent; Fortitude save (DC23) to resist; the save DC is Wisdom-based
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Dead (Sp): inflicts Dead status on 1 opponent; Will save (DC23) to resist; the save DC is Wisdom-based
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Mute (Ex): inflicts Mute status for 3 rounds on 1 opponent; Fortitude save (DC23) to resist; the save DC is Wisdom-based
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Sleep (Ex): inflicts Sleep status for 3 rounds on 1 opponent; Will save (DC23) to resist; the save DC is Wisdom-based
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Venomous Stab (Su): +24 melee attack against 1 opponent within reach, dealing 2d6+8 points of piercing damage; in addition, an opponent struck by this attack must make a Fortitude save (DC23) or be inflicted with Poison status; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
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Curaga (Sp): cures 6d8+20 points of damage to itself; since undead (but not [Unsent]) are powered by negative energy, this spell deals damage to them instead of curing their wounds, although an undead creature can apply spell resistance, & can attempt a Will save (DC23) to take half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 20MP to use