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Thread: Final Fantasy X d20 (PDF Now Available!)

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

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    Huge Vermin (Arena, Fiend)
    Hit Dice: 24d8+96 (204HP)
    Initiative: +3
    Speed: 20’ (4 squares), Fly 60’ (12 squares, good maneuverability)
    Armor Class: 41 (-2 size, +3 Dex, +30 natural); touch 11; flat-footed 38
    Base Attack/Grapple: +18/+34
    Attack: Sting +24 melee (2d6+8 + Blind, Dead, Mute, or Sleep)
    Full Attack: Sting +24 melee (2d6+8 + Blind, Dead, Mute, or Sleep)
    Space/Reach: 15’/15’
    Special Attacks: Bewitching Stab, Blind, Dead, Mute, Sleep, Venomous Stab
    Special Qualities: Curaga, Damage Reduction 12/--, Spell Resistance 24, Vermin traits
    Saves: Fort +18, Ref +11, Will +9
    Abilities: Str 27 (+8), Dex 16 (+3), Con 19 (+4), Int -- (+0), Wis 13 (+1), Cha 9 (-1)
    Skills: N/A
    Feats: Hover B
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 29
    Treasure: standard
    Normal/Rare Steal: Poison Fang (×4)/Purifying Salt (×2)
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 24d6+96 (180MP)

    Bewitching Stab (Su): +24 melee attack against 1 opponent within reach, dealing 2d6+8 points of piercing damage; in addition, an opponent struck by this attack must make a Will save (DC23) or be inflicted with Confused status; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Blind (Ex): inflicts Blind status for 3 rounds on 1 opponent; Fortitude save (DC23) to resist; the save DC is Wisdom-based

    Dead (Sp): inflicts Dead status on 1 opponent; Will save (DC23) to resist; the save DC is Wisdom-based

    Mute (Ex): inflicts Mute status for 3 rounds on 1 opponent; Fortitude save (DC23) to resist; the save DC is Wisdom-based

    Sleep (Ex): inflicts Sleep status for 3 rounds on 1 opponent; Will save (DC23) to resist; the save DC is Wisdom-based

    Venomous Stab (Su): +24 melee attack against 1 opponent within reach, dealing 2d6+8 points of piercing damage; in addition, an opponent struck by this attack must make a Fortitude save (DC23) or be inflicted with Poison status; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Curaga (Sp): cures 6d8+20 points of damage to itself; since undead (but not [Unsent]) are powered by negative energy, this spell deals damage to them instead of curing their wounds, although an undead creature can apply spell resistance, & can attempt a Will save (DC23) to take half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 20MP to use
    Last edited by Zeta Kai; 2008-12-05 at 05:31 PM. Reason: added image