Mountjoy becomes aware of some trap locations.

Tempest Fennac
Turn 2: It's a trap!!


After moving so fast, it appears you've stumbled over a trap. Looking back you see the back of a small skull where you were just seconds ago, what do you do?

A) Run away, terrified, but at the risk of setting off more traps (22%)

B) Inspect the skull.

C) Sit still and watch the skull.

D) Kick the skull towards the hallway that connects the room you are in with the one Mountjoy is in, in hopes it might do something to him. (You feel this plan might have an ominous backfiring effect to it; roll a d100 for a 20% chance of backfire for this plan.)

E) Ignore the skull and approach Mountjoy.