Spoiler
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Time for the effects of the coolest trap ever! I'll edit to tell you what this means shortly!
(d1597)[1266]
(d50)[36]
and just in case:
(d1597)[7]
(d50)[32]
The were-beast stares at the skull, and slowly it shakes around... finally it's shiny green emeralds, acting as eyes, stare into the terrified eyes of the creature. The skull's jaw opens and an un-human tongue spits forth the word, "sermon."
MountJoy
Turn 2: Investigation & Instigation
With the beast under the effects of a trap (?) it might be the right time to attack, but of course you might want to investigate what exactly the trap did first...
Do you -
A) Wait for the beast to enter your room, where you know the locations of (most of) the traps and have an upper-hand.
B) Put the enemy en garde while potentially trapped.
C) Investigate the skull better yourself.
D) Taunt the enemy: "Pray to me, mortal!"