Colossal Plant (Arena, Fiend)
Hit Dice: 44d8+352 (550HP)
Initiative: -5
Speed: 20’ (4 squares)
Armor Class: 57 (-8 size, -5 Dex, +60 natural); touch -3; flat-footed 57
Base Attack/Grapple: +33/+62
Attack: Bite +38 melee (4d6+13)
Full Attack: Chow Time (3 Bites) +38 melee (4d6+13)
Space/Reach: 30’/20’
Special Attacks: Gastric Juice Blast, Mega Gastric Juice, Putrid Breath
Special Qualities: Damage Reduction 22/--, Plant traits, Spell Resistance 44, Status Immunity
Saves: Fort +32, Ref +9, Will +17
Abilities: Str 37 (+13), Dex 1 (-5), Con 26 (+8), Int -- (+0), Wis 17 (+3), Cha 12 (+1)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 37
Treasure: standard
Normal/Rare Steal: Remedy (×4)/Mana Spring (×2)
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 44d6+176 (330MP)
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Gastric Juice Blast (Su): the creature emits a 290’ cloud of petrifying mist; this attack is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4 rounds; all creatures caught within the cloud are Petrified; Fortitude save (DC35) to resist; the save DC is Wisdom-based
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Mega Gastric Juice (Su): +20 special ranged attack (4d6 acid); 290’ range; Reflex save (DC35) for half damage & avoid the break effects; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 64MP to use; opponents that fail their Reflex save are subject to the following effects:
- Power Break: any Strength bonus to attacks is negated for 4d6+16 rounds
- Magic Break: all damage dealt by that opponent’s spells is reduced by ˝ for 4d6+16 rounds; the opponent’s healing magic is only ˝ as effective, as well; multiple break effects do not stack
- Armor Break: any armor bonus for natural or worn armor is negated for 4d6+16 rounds
- Mental Break: any SR is negated for 4d6+16 rounds
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Putrid Breath (Su): the creature emits a 290’ cloud of foul gas; this attack is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4 rounds; all creatures caught within the cloud are affected by the following status effects:
- inflicts Blind status for 8 rounds on 1 opponent; Fortitude save (DC35) to resist; the save DC is Wisdom-based
- inflicts Confused status on 1 opponent; Will save (DC35) to resist; the save DC is Wisdom-based
- inflicts Mute status for 8 rounds on 1 opponent; Fortitude save (DC35) to resist; the save DC is Wisdom-based
- inflicts Poison status on 1 opponent; Fortitude save (DC35) to resist; the save DC is Wisdom-based
- inflicts Slowed status on 1 opponent; Will save (DC35) to resist; the save DC is Wisdom-based
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Status Immunity (Su): the creature is immune to the following status effects: Blind, Doomed, Mute, Petrified, Poison, Sleep, Slow, & Zombie; in addition, the creature cannot be Provoked, Threatened, or hit by a Death attack