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Thread: Serpents and Sewers - Character Classes

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    Default Re: Serpents and Sewers - Character Classes

    Bravo
    The Bravo is a swift and agile warrior who combines dexterity and reflexes to bring down foes, even clearly tougher ones with panache, elegance and a very strong ego. Bravos train hard to achieve their skill, and under the mask of a careless spirit and laissez-faire attitude hides focused mind and steady hand. The Bravo focuses on speed, agility and elegance, not so much on heavy armor and discipline. Archetypical Bravos would be D’Artagnan, Captain John Smith and numerous pirates, swashbucklers and their lot.

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    The bravo is something new to D&D - a warrior who almost completely focus on mobility instead of armor to defend himself. The Bravo uses only lighter weapons and armor, which will be a serious problem in a longer fight, but in a duel situation, he is very dangerous. Besides, he is certainly winning in the style competition of the warrior classes - elegance and agility are somewhat more favorable than brute strength or fighting in a heavy and slowing armor.
    This leads to the other strength of the Bravo: He is not only the agile fencer, he also looks good while doing it. He can learn many social skills (and gets a bonus to it).
    The Bravo is a frontline fighter, but not a very resilient one. He works best when he faces single combatants and he will face serious problems when facing unliving creatures and other things immune against his precision damage. As a secondary role, the Bravo can act as a good socialising character.
    As a side note: The abilities of the Bravo and the racial traits of Elves synergizes very well, perhaps even too well. If Serpents and Sewers had signature characters, the Elf Bravo would be one of them.


    Hit Points at 1st Level: 16 + Con modifier
    Hit Points at Each Additional Level: 3 + Con modifier

    Class Skills
    The Bravo’s class skills (and the key ability for each skill) are Appraise (Int+Cha), Bluff (2xCha), Climb (Str+Dex), Concentration (Con+Wis), Diplomacy (Wis+Cha), Disguise (Int+Cha), Gather Information (2xCha), Intimidate (Str+Cha), Jump (2xStr), Knowledge (tactics and war) (2xInt), Knowledge (nobility and royalty) (2xInt), Listen (Con+Wis), Perform (any) (Cha+?), Profession (Wis+?), Ride (Dex+Cha), Sense Motive (Wis+Cha), Sleight of Hand (Dex+Cha), Spot (Wis+Con), Swim (Str+Con), and Tumble (Str+Dex).

    Skill Points at 1st Level: (5 + Int modifier) x 4.
    Skill Points at Each Additional Level: 5 + Int modifier.

    Table: The Bravo
    {table=head]Level|BAB|BDB|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +0
    |
    +2
    |
    +3
    |
    +0
    |Weapon Finesse, Skirmish (+1d4)

    2nd|
    +2
    |
    +1
    |
    +3
    |
    +4
    |
    +0
    |Fast Movement +10’ Uncanny Dodge

    3rd|
    +3
    |
    +2
    |
    +3
    |
    +5
    |
    +1
    |Skirmish (+1d4, Defense +1)

    4th|
    +4
    |
    +3
    |
    +4
    |
    +5
    |
    +1
    |Art of War, Simple

    5th|
    +5
    |
    +3
    |
    +4
    |
    +6
    |
    +1
    |Skirmish (+2d4, Defense +1), irresistible smile+1

    6th|
    +6/+1
    |
    +4
    |
    +5
    |
    +7
    |
    +2
    |Improved Uncanny Dodge

    7th|
    +7/+2
    |
    +5
    |
    +5
    |
    +7
    |
    +2
    |Skirmish (+2d4, Defense +2)

    8th|
    +8/+3
    |
    +6
    |
    +6
    |
    +8
    |
    +2
    |Art of War, Simple, Evasion

    9th|
    +9/+4
    |
    +6
    |
    +6
    |
    +9
    |
    +3
    |Skirmish (+3d4 Defense +2)

    10th|
    +10/+5
    |
    +7
    |
    +7
    |
    +9
    |
    +3
    |Defensive Roll, irresistible smile+2

    11th|
    +11/+6/+1
    |
    +8
    |
    +7
    |
    +10
    |
    +3
    |Skirmish (+3d4, Defense +3)

    12th|
    +12/+7/+2
    |
    +9
    |
    +8
    |
    +11
    |
    +4
    |Art of War, advanced

    13th|
    +13/+8/+3
    |
    +9
    |
    +8
    |
    +11
    |
    +3
    |Skirmish (+4d4, Defense +3)

    14th|
    +14/+9/+4
    |
    +10
    |
    +9
    |
    +12
    |
    +4
    |Riposte

    15th|
    +15/+10/+5
    |
    +11
    |
    +9
    |
    +13
    |
    +5
    |Skirmish (+4d6, Defense +4), irresistible smile+3

    16th|
    +16/+11/+6/+1
    |
    +12
    |
    +10
    |
    +13
    |
    +5
    |Art of War, advanced

    17th|
    +17/+12/+7/+2
    |
    +12
    |
    +10
    |
    +14
    |
    +5
    |Skirmish (+5d4, Defense +4)

    18th|
    +18/+13/+8/+3
    |
    +13
    |
    +11
    |
    +15
    |
    +6
    |Improved Defensive Roll

    19th|
    +19/+14/+9/+4
    |
    +14
    |
    +11
    |
    +15
    |
    +6
    |Skirmish (+5d4, Defense +5)

    20th|
    +20/+15/+10/+5
    |
    +15
    |
    +12
    |
    +16
    |
    +6
    |Art of War, complex, irresistible smile+ 4[/table]


    Class Features
    All of the following are class features of the Bravo:

    Weapon and Armor Proficiency: A Bravo is proficient with all simple and martial weapons and with light armor but not with shields.

    Skirmish: When the Bravo is unencumbered and wears no armor heavier than light armor, and round moves 10’ or more from her starting position in her turn, the Bravo may add the listed damage bonus to all attacks for this round when she wields a light melee weapon or a weapon which is affected by the weapon finesse feat. Only creatures vulnerable to critical hits are vulnerable to the extra damage. Also, the Bravo receives the listed Competence bonus to her Defense whenever she qualifies for the skirmish. This class feature does not apply when mounted.

    Uncanny Dodge (Ex): Starting at 2nd level, a Bravo can react to danger before her senses would nor-mally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to Defense if immobilized.
    If a Bravo already has uncanny dodge from a different class she automatically gains improved uncanny dodge (see below) instead.
    Art of War: at level 4, and every 4 levels after that, the Bravo gains a special ability from the appropri-ate list of Arts of War. No ability may be taken more than once. If an Art of War ability has other such abilities as prerequisites, the Bravo must possess the prerequisite abilities to take the ability in question.

    Irresistible Smile: At 5th level and every five levels thereafter, the Bravo gains the listed bonus as a competence bonus to Bluff, Diplomacy, Gather Information and Perform checks.

    Improved Uncanny Dodge (Ex): A Bravo of 9th level or higher can no longer be flanked.
    This defense denies a thief the ability to sneak attack the character by flanking her, unless the attacker has at least four more class levels than the target does.
    If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum thief level required to flank the character.

    Defensive Roll (Ex): Starting at 10th level, the Bravo can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the Bravo can attempt to roll with the damage. To use this ability, the Bravo must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll—if she is denied her Dexterity bonus to AC, she can’t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the Bravo’s evasion ability does not apply to the defensive roll.

    Riposte: Whenever an opponent attacks a Bravo of 14th level or higher with a melee attack and misses, she gains attack of opportunity against that opponent as an immediate action when she wields a light melee weapon and does not wear medium armor, heavy armor or a medium or heavy load. This attack of opportunity counts against the character's attacks of opportunity for that round.

    Improved Defensive Roll (ex): This ability is basically similar to defensive roll except that instead of half damage, the Bravo takes no damage at all. This is an additional ability, so that a Bravo of 18th level has already defensive roll, so he may now make two defensive rolls per day — one for zero damage and one for half damage.
    Last edited by Satyr; 2009-01-19 at 04:32 AM.