Originally Posted by
Anteros
On one hand I enjoy the surprises. On the other hand, Parson's solution to every problem with *gasp! Previously undisclosed unit powers!* is getting old.
I have to admit I liked it better when Parson and Ansom were deploying actual tactics against each other. Parson targetting the siege, luring Ansom into a trap, and Ansom breaking free to smash his forces was much more entertaining to me than the current "make up a new rule every time Parson needs it" plot.
I just think more of the "rules' should be laid out, or at least foreshadowed before Parson employs them. Otherwise it feels like a constant deus ex machina.