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Thread: New 3.x class: Tanker

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    Pixie in the Playground
    Join Date
    Oct 2007

    Lightbulb New 3.x class: Tanker

    I have had the idea for this class for a long time but never got around to full making it, now it is REALLY close.

    Tanker
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +2
    |
    +2
    |
    +2
    |Improved Toughness

    2nd|
    +2
    |
    +3
    |
    +3
    |
    +3
    |Damage Resistance 1/-

    3rd|
    +3
    |
    +3
    |
    +3
    |
    +3
    |Uncanny Dodge, Endurance

    4th|
    +4
    |
    +4
    |
    +4
    |
    +4
    |Die Hard, DR 2/-

    5th|
    +5
    |
    +4
    |
    +4
    |
    +x4
    |Defender, Bonus Feat

    6th|
    +6/+1
    |
    +5
    |
    +5
    |
    +5
    |Evasion, DR 3/-

    7th|
    +7/+2
    |
    +5
    |
    +5
    |
    +5
    |Stand Firm, Living Shield

    8th|
    +8/+3
    |
    +6
    |
    +6
    |
    +6
    |Greater Toughness, DR 4/-

    9th|
    +9/+4
    |
    +6
    |
    +6
    |
    +6
    |Mettle

    10th|
    +10/+5
    |
    +7
    |
    +7
    |
    +7
    |True Defender, Bonus Feat, DR 5/-

    11th|
    +11/+6/+1
    |
    +7
    |
    +7
    |
    +7
    | Improved Evasion

    12th|
    +12/+7/+2
    |
    +8
    |
    +8
    |
    +8
    |DR 6/-

    13th|
    +13/+8/+3
    |
    +8
    |
    +8
    |
    +8
    |Improved Uncanny Dodge

    14th|
    +14/+9/+4
    |
    +9
    |
    +9
    |
    +9
    |DR 7/-

    15th|
    +15/+10/+5
    |
    +9
    |
    +9
    |
    +9
    |Supreme Toughness, Bonus Feat

    16th|
    +16/+11/+6/+1
    |
    +10
    |
    +10
    |
    +10
    |DR 8/-

    17th|
    +17/+12/+7/+2
    |
    +10
    |
    +10
    |
    +10
    |-

    18th|
    +18/+13/+8/+3
    |
    +11
    |
    +11
    |
    +11
    |DR 9/-

    19th|
    +19/+14/+9/+4
    |
    +11
    |
    +11
    |
    +11
    |Blockade

    20th|
    +20/+15/+10/+5
    |
    +12
    |
    +12
    |
    +12
    | Bonus Feat, DR 10/-[/table]

    (I will fill in the descriptions for the rest of them when I have time)

    Hit Dice: d12 (or d10 still working on it)

    Skills: (4+int mod)x4 at fist level, see barbarian skill list

    Bonus Feat (duh)

    Uncanny Dodge (Ex) See Player's Handbook page 26

    Improved Uncanny Dodge (Ex) See Player's Handbook page 26

    Damage Reduction (Ex) See Player's Handbook page 26

    Evasion (Ex) See Player's Handbook page 50

    Improved Evasion (Ex) See Player's Handbook page 51

    Endurance (As the Feat, if a tanker already has this feat he may chose another)

    Die Hard (As the Feat, if a tanker already has this feat he may chose another

    Improved Toughness (+1HP per Hit Dice)

    Greater Toughness (+2HP per Hit Dice)

    Supreme Toughness (+3HP per Hit Dice)

    Mettle (Ex) See Complete Warrior page 7

    Stand Firm (Ex) The Tanker adds 1/2 level to checks to avoid being bulrushed or knocked down

    Defender (Ex) +2 to deflection AC, saves, and checks when fighting defensively, +4 at level 10

    True Defender (Ex) Immunity to Daze, Stun, Fear and any negative moral effects

    Blockade (Ex) a tanker gets an attack of opportunity when ever he is charged grappled or bulrushed by an enemy

    Living Shield (Ex) When a Tanker is between an enemy and an adjacent ally, the ally is treated as having full cover when attacked by that enemy. If the ally is 1 size category larger than the Tanker, this becomes partial cover; if the ally is more than 1 size category larger than the Tanker, this ability will not work.
    Last edited by Kayoden Usoden; 2009-04-21 at 02:54 PM. Reason: spacing on stuff, polishing, and other stuff.
    He who fights and runs away, has time to get a bigger gun. - ThunderBolt Stormaires