Quote Originally Posted by Lamech View Post
Actually... I'm pretty sure the real problem with an assassination attempt would be that the rules for attacking a city.
*scratches head* As these rules stand, yes. Thing is, odd exceptions have a tendency to pop up at times. For example, initially Parson learned that only flying units may attack other flying units in forest hexes, then later he discovered that forest-capable units may attack flying units in forest hexes as well. It is at least possible to postulate an assassination unit that has a chance of infiltrating an enemy city, with likelihood of success increasing with assassin level and decreasing with city defense level and number/type of defenders. Such an assassin could have different abilities, ranging from 1) espionage (learning number and type of defenders, lower chance of capture), 2) sabotage (damaging siege/delaying what is in the production queue, somewhat higher chance of capture), 3) killing valuable target of opportunity (kill random caster or Warlord, still higher chance of capture), 4) killing specific target (Chief Warlord, Overlord/Ruler, very high chance of capture).

Also, I can think of another exception within all the rules we know. It goes as follows:

1) enter Alliance with target city/faction
2) send diplomat into city to negotiate
3) break Alliance and 'diplomat' attacks and kills desired victim.

Obviously, this method would not do much for the reputation of the Overlord or Ruler employing it, and the diplomat in question had better be expendable.