The dragon roars "They wish to steal divinity!"

The rest of the enemies present shout back, almost as if it is a litany for them, "Divinity is for the divines! For the gods!" as they draw blades and heft cudgels. The seneschal pushes through them and flees, crying in terror, as the assailants rush forward en masse.

Battle is joined.

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I'm still waiting for Thanatos to do Atropos's initiative roll, but it doesn't really matter. With you guys' ludicrous initiative bonuses, they're automatically going last. It's just a matter of what order I resolve your actions in rather than who goes before them or after.

Anyway, battle map:
For this time, black squares are walls; DC 16 Strength checks or 25 damage to bust through a square, turning them into rubble.
Grey squares are various furnishings, mostly tables and chairs.
It takes 2 movement to move onto a set, but moving off takes 1. If furniture takes damage, it turns into rubble.
Brown squares are rubble; difficult terrain. There is not currently any, but as your fight wrecks up the place some will appear.

Fanatics 1, 2, and 3 and Zealots 1, 2, and 4 are Eladrin, but used their Fey Step to get into the room. The Angels and Esinokar should be self-explanatory. The rest of the Fanatics and the other Zealot are mixed Fey, as are the undisplayed multitude of rabble.

Fanatics are intended to represent veteran Fey warriors and elites. Zealots are more like sergeants in this little force, being higher-ranked and more powerful, while the angels are the top of the chain of command. The dragon is sort of outside the command structure, but otherwise is allied to them.

There are technically more enemies than actually show up on the map, but they're trivial. They'll probably get wiped out during your first set of actions, even if you don't try to slaughter them.

Map:
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Feel free to post your first round's actions at this point. Enemies might die before you get to them, but they won't be moving except via forced movement.