Links.
The point is not that you kill everything, the point is that you don't use Wanda to attack. In that case, whatever enemy force remains will have no reason to do defensive fire on her, more so after doing defensive fire on the GK units that attacked at start-of-turn.
(ADDED: about "everyhting the opponent loses": that means, anything you get to croak, not necessarily battles won. Yeah, in a battle the two sides will trade losses, as in units croaked on the field. With the Pliers they can be quickly restored to their previous fighting stats, only now loyal to GK. A very nice source of reinforcements.)
That was a game, a challenge! This is a slaughter of what he starts to view as real people.Could be, but I doubt it. Parson had much more motivation to jump ship when he was losing. If he ever had the power to split, why do it now?
So, you do see what I am arguing for.Cheese works, but it makes for very bad storytelling on either side. Which I believe was your argument.
What we disagree on is whether GK has the power to unleash an oversized bucket of hurt on Erfworld. Fair enough, my argument has several steps and we are debating the very first one. "GK can do lots of cheese, more so this is its reasonable option, cheese makes for bad story-telling*, therefore GK will, by some plot action, either come to a state where said cheese is not an option or the protagonist switches sides/is switched".
In a nutshell that's it.
(*EDIT: the problem with nutshells is they lack nuance and I can just see a certain comment rearing its ugly head again. So a clarification.
Up until now GK was desperate. Outnumbered 25 to 1, surrounded, nowhere for most of them to go to. Parson HAD to find exploits, and it was always a case that GK did not seem in a position to afford failure.
Opinions, as they are wont to do, differ on this, but I say GK is far from desperate now. Quite the contrary.)