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2009-05-23, 05:47 PM (ISO 8601)
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#7
Re: New 3.5e base class, Soul Keeper
Implemented several of your suggestions, and I added the abilities to the table.
-Soul Lance now does 1d4 points of nonlethal damage, plus an additional 1 point of damage for each level of Soul Keeper.
-Haunting now lasts for 1d6 rounds, plus an additional round at the cost of exhausting one soul.
-Siphon Soul now allows for a fortitude save.
-Toned down the power of Transcend; it now stuns for two rounds on an unsuccessful save.
-Soul Barrier now stuns for two rounds on an unsuccessful save.
-Soul Barrage had the damage dice reduced to d12s and had a maximum stun cap of 5 rounds added.
Transcend and Improved Transcend still retain their places while I look into changing them further.
Edit: Soul Gift now divides healing between affected allies.
Edit the second: Soul Leech already had a limit of 2 uses/day. It has been changed to be unable to affect the same creature twice.
Last edited by Kaellin Tare; 2009-05-23 at 06:05 PM.