Kyra

"I suggest everyone move back to our safe place, and I will summon another astral construct to push the button."

Once everyone is safely back, summon level 1 construct that can fly.

Then, direct it to push the button.

ooc:
Just to remind Kroy of A.C.'s abilities:
Construct Traits
An astral construct has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired.



Stat Block:
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Kyra the Gray Elf

102/123 PP
68/60 HP
25 AC (touch: 16; flat: 22)

Fort: +6 (+15 if use headband)
Ref: +9
Will: +12

Active Effects:
Adaptation
Inertial Armor (+9 Armor Bonus to AC)
true seeing (10 minutes)
Heroes' Feast
immune to poison for 12 hours;
8 temporary hit points;
+1 morale bonus on attack rolls and Will saves;
immunity to fear effects for 12 hours.
within 25 ft of Durendal: +3 Insight bonus to AC.
within 30 ft of Durendal: +2 Will and Ref (Sacred) saves and Evasion