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Thread: Arcane Adventurers

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    Barbarian in the Playground
    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Arcane Adventurers

    Round 3: Goblin's actions

    Goblins 9 and 10 run screaming back into the woods.

    Goblin Caster 1 shouts ”[Goblin] Get that dragon!” and begins casting a spell.

    Goblin Caster 2 begins casting a spell.

    Goblin Leader 5 is highlighted briefly as he loads the next Light-enspelled bolt into his repeating crossbow, then fires it in a shining arc at Tarric, missing, and flying off into the night. The action is very visible at a distance.

    Goblin Leader 4 and Goblin Archers 1-4 apparently take this as a sign, and focus their fire on Tarric. He presents a difficult target at that range, but one bolt strikes true, hitting Tarric for 3 damage.

    Goblin Archers 5-9 reload.

    Goblin 1 struggles free of the web.
    Goblin 3 slogs towards the edge of the effect.
    Goblins 2 and 4 remain stuck.

    Goblin Leader 2 moves to a position that threatens Moe, Raenith, and Ennaruma and attacks with his spiked chain, hitting Ennaruna for 5 damage.

    Goblin 11 moves to attack Raenith with his morningstar, hitting Raenith for 3 damage.

    Goblin 05 moves to attack Moe with his morningstar, but misses – if only that centipede had gotten here earlier to provide a flanking bonus.

    Goblin 07 moves to pile on Moe, but misses with his Morningstar.

    Goblins 13 and 14 continue to attack the killer beetle, but to no effect.

    Updated Map after goblin actions.
    Last edited by Skorj; 2009-09-20 at 05:41 PM.