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Thread: A20 (a new type of D20, not low magic)

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    Default Re: A20 (a new type of D20, not low magic)

    Paladin
    The paladin is the altimate knight in shinning armour. Standing upright, his armour gleaming, or leading the cavalry charge, the paladin is a holy warrior second to none.
    {table]Level|BAB|BDB|MDB|Special|mana
    1|+1|+0|+0|Smite 1/day, lay on hands|0
    2|+2|+1|+1|bonus feat|0
    3|+3|+2|+1|Divine grace|0
    4|+4|+3|+2|bonus feat, magic, smite 2/day|1
    5|+5|+3|+2|Warhorse|1
    6|+6|+4|+3|bonus feat|2
    7|+7|+5|+3|Manuver|2
    8|+8|+6|+4|bonus feat, smite 3/day|5
    9|+9|+6|+4||5
    10|+10|+7|+5|bonus feat, Aura of grace|8
    11|+11|+8|+5|Manuver|8
    12|+12|+9|+6|bonus feat, smite 4/day|14
    13|+13|+9|+6||17
    14|+14|+10|+7|bonus feat|23
    15|+15|+11|+7|Manuver|26
    16|+16|+12|+8|bonus feat, smite 5/day|38
    17|+17|+12|+8||44
    18|+18|+13|+9|bonus feat|56
    19|+19|+14|+9|Manuver|64
    20|+20|+15|+10|bonus feat, smite 6/day, holy warrior|76[/table]
    weapon and armour proficiency: paladins are proficient with all simple and martial weapons, all armour and shields.
    Smite: at 1st level the paladin gains the ability to smite creatures of an oppisite alignment once per day. This is a special attack that charges the paladins blade for a number of rounds equal to their class level+their will power modifier. They gain an aditional use of this ability per day every 4 levels.
    Lay on hands: at 1st level a paladin is able to cure themselves or other characters of a number of hit points per day equal to their will power modifierxtheir class level. This can be spilt between several uses.
    Bonus feats: at 2nd level and every two levels thereafter the paladin gains a fighter bonus feat.
    Divine grace: at 3rd level a paladin gains the ability to apply their will power modifier as a bonus to all their saves.
    Magic: at 4th level a paladin gains the ability to cast divine spells, even if they do not have the divine favour feat. They cast spells as clerics, with a maximum spell level of fourth.
    Warhorse: at 5th level a paladin gains a warhorse as described in the 3.5PHB.
    Manuver: at 6th level and every fourth level after that the paladin gains a martial manuver.
    Aura of grace: at 10th level the bonus to saves from a paladin's divine grace ability apply to allies within 30ft.
    Holy warrior: at 20th level a paladin gains the ability to smite those whose alignment is at least one step away from their own.

    Entry requirements and restrictions
    The paladin is probally the greatest non-full caster class in terms of raw power, and so gain a number of requirements and restrictions that other classes don't have.
    Requirements: lawful good, willpower 12+.
    Restrictions: the paladin cannot willingly commit an evil act, or associate with an evil character. A paladin also cannot multiclass in more than the fighter or cleric classes without losing the ability to advance as a paladin.
    Last edited by Anonymouswizard; 2009-11-10 at 03:21 PM.
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