Sargon of the Undertide
Awakened Octopus Druid 11
Size/Type: Medium Magical Beast (Augmented Animal, Aquatic)
Hit Dice: 15d8+45 (112 hp)
Initiative: +3
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 19 (+3 Dex, +2 armor, +3 natural, +1 deflection), touch 14, flat-footed 16
Base Attack/Grapple: +11/+13
Attack: Arms +13 melee (0)
Full Attack: Arms +13 melee (0) and bite +8 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Immune to poison, ink cloud, jet, nature sense, low-light vision, oceanic stride, resist nature’s lure trackless step, wild empathy, wild shape
Saves: Fort +14, Ref +10, Will +14
Abilities: Str 14, Dex 17, Con 16, Int 10, Wis 23 (Base 19), Cha 9
Skills: Hide +4, Knowledge (Nature) +2, Escape Artist +10, Survival, Swim +8
Feats: Surrogate Spellcasting, Storm Magic, Eschew Materials, Extend, Natural Spell
Challenge Rating: 12
Possessions: Circlet of wisdom +4, bracers of armor +2, ring of natural armor +1, ring of protection +1, wand of cure serious wounds (50/50)
Alignment: True Neutral
Spells per Day: 6/7/5/5/4/3/1
Spells Prepared: 0th–detect magic (2), guidance (2), know direction, light; 1st–endure elements, entangle (2), faerie fire, magic fang, quickswim*, speak with animals; 2nd–barkskin, bear’s endurance, bull’s strength, fog cloud (2); 3rd–air breathing*, extended resist energy, greater magic fang, poison, water breathing; 4th–air walk, control water, dispel magic, extended sleet storm; 5th–call lightning storm, extended freedom of movement, control winds; 6th–extended call lightning storm
*From Stormwrack.

Sargon of the Undertide may be the strangest member of Blind Draega’s crew. Awakened years before she found him by a sahuagin druid, Sargon took well to Draega’s message. Due to his prodigous spellcasting power and keen insights, he has since become her second in command, serving as the ship’s healer and ensuring its sails are filled with wind. He spends most of his time in the water alongside the ship, scouting out underwater threats, though he occasionally comes on board, especially during combat, either using the air breathing spell or wild shaping into a terrestrial or winged form. Sargon’s mindset is very alien, which, coupled with his strange appearance, have given him a nasty reputation amongst sailors who have encountered the House of Leaves. Sargon once kept a giant shark as an animal companion, but after its death, he chose not to put any more of his aquatic brethren at risk.

Improved Grab (Ex)
To use this ability, Sargon must hit an opponent of any size with its arms attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold and automatically deals bite damage.

Ink Cloud (Ex)
Sargon can, while underwater, emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment. All vision within the cloud is obscured.

Jet (Ex)
Sargon can, while underwater, jet backward once per round as a full-round action, at a speed of 200 feet. He must move in a straight line, but does not provoke attacks of opportunity while jetting.

Oceanic Stride (Ex)
Sargon can swim through any sort of difficult natural aquatic terrain (such as shallow coral, kelp beds, ice-choked water) at his normal speed and without taking damage or suffering any other impairment. This in an alternate class feature presented in Stormwrack.

Resist Nature’s Lure (Ex)
Sargon gains a +4 bonus on saving throws against the spell-like abilities of fey.

Trackless Step (Ex)
Sargon leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.

Wild Empathy (Ex)
Sargon can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. Sargon has a +10 bonus on Wild Empathy rolls. For more information, see the Druid class.

Wild Shape (Su)
Four times a day, Sargon may change his shape, taking on the form of an animal of tiny to large size. For more information, see the Druid class.

Skills
Sargon’s nature sense ability gives him a +2 bonus on Knowledge (Nature) and Survival checks. Sargon can change colors, giving him a +4 racial bonus on Hide checks. Hecan squeeze and contort his body, giving him a +10 racial bonus on Escape Artist checks. He has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. He can always choose to take 10 on a Swim check, even if distracted or endangered. He can use the run action while swimming, provided he swims in a straight line.