Ranger
The ranger is a wrrior at home in the wilderness, a skilled hunter and tracker. Rangers come in all types, from silent guardians of the forest to psycopathic madmen.
{table]Level|BAB|BDB|MDB|Special
1|+1|+0|+0|Track, style, favoured enemy
2|+2|+1|+1|bonus feat
3|+3|+2|+1|Manuver
4|+4|+3|+2|bonus feat
5|+5|+3|+2|favoured enemy
6|+6|+4|+3|bonus feat
7|+7|+5|+3|Manuver
8|+8|+6|+4|bonus feat
9|+9|+6|+4|
10|+10|+7|+5|bonus feat, favoured enemy
11|+11|+8|+5|Manuver
12|+12|+9|+6|bonus feat
13|+13|+9|+6|
14|+14|+10|+7|bonus feat
15|+15|+11|+7|Favoured enemy, Manuver
16|+16|+12|+8|bonus feat
17|+17|+12|+8|
18|+18|+13|+9|bonus feat
19|+19|+14|+9|Manuver
20|+20|+15|+10|bonus feat, Favoured enemy[/table]
weapon and armour proficiency: Rangers are proficient with all simple and martial weapons, all armour and shields.
Track: the ranger gains the track feat as a bonus feat at 1st level.
Style: at 1st level a ranger must chose which style to follow: archery or two weapon fighting. If archery is chosen the ranger gains a +1 bonus on attack and damage rolls with true bows. If two weapon fighting is chosen the ranger gains a +1 bonus on attack and damage rolls as long as they wield at least two melee weapons.
Favoured enemy: At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.
Bonus feats: at 2nd level and every two levels thereafter the ranger gains a fighter bonus feat.
Manuver: at 3rd level and every third level after that the ranger gains a martial manuver.