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Thread: A20 (a new type of D20, not low magic)

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    Default Re: A20 (a new type of D20, not low magic)

    Cleric spells
    In A20 clerics each have a spell list dependent on their diety. This list is the core cleric list and the spells gain from their domains. Note that, unlike in 3.5, the core cleric list is small while the domain lists are slightly larger.
    1st level cleric spells
    Bless
    Cure light wounds
    Detect undead
    inflict light wounds
    2nd level cleric spells
    Cure moderate wounds
    Inflict moderate wounds
    restoration, lesser
    Spiritual weapon
    3rd level cleric spells
    Cure serious wounds
    Dispel magic
    Inflict serious wounds
    Remove curse
    4th level cleric spells
    Cure critical wounds
    Inflict critical wounds
    Planar ally, lesser
    Restoration
    5th level cleric spells
    Atonement
    Cure light wounds, mass
    Dispel chaos/evil/good/law
    Inflict light wounds, mass
    6th level cleric spells
    Cure light wounds
    Inflict light wounds
    Raise dead
    Planar ally

    Domains
    Each cleric begins play with two domains, that each give them a list of spells that can be cast as cleric spells as well as a special ability, usable once per day for use activated powers. Listed below are the core domains:
    Air
    Granted power: you can use energy substatution (lightning) spontaneously at no extra cost, an unlimited number of times per day.
    1st level air spells
    Feather fall
    Jump
    Obscuring mist
    Shocking grasp
    2nd level air spells
    Gust of wind
    Levitate
    Wind wall
    Wispering wind
    3rd level air spells
    Call lightning
    Fly
    Gaseous form
    Lightning bolt
    4th level air spells
    Air walk
    Arc of lightning
    Defenestrating sphere
    solid fog
    5th level air spells
    Call lightning storm
    Control winds
    Lord of the sky
    Fly, mass
    6th level air spells
    Acid fog
    Chain lightning
    Control weather
    Wind walk
    Animal domain
    Granted power: use speak with animals as a spell like ability.
    1st level animal spells
    Calm animals
    Charm animal
    Hide from animals
    Summon nature's ally I
    2nd level animal spells
    Animal messenger
    Animal Trance
    Hold animal
    Summon nature's ally II
    3rd level animal spells
    Dominate animal
    Primal instinct
    Summon nature's ally III
    Wall of vermin
    4th level animal spells
    Charm monster
    Giant vermin
    Polymorph
    Summon nature's ally IV
    5th level animal spells
    Animal growth
    Baleful polymorph
    Insect plague
    Summon nature's ally V
    6th level animal spells
    Antilife shell
    Liveoak
    Primal speed
    Summon nature's ally VI
    Chaos domain
    Granted power: you cast chaos spells at +1 caster level.
    1st level chaos spells
    Cause fear
    Detect law
    Entropic shield
    Protection from law
    2nd level law spells
    Align weapon
    Shatter
    Sound burst
    Undetectable alignment
    3rd level chaos spells
    Animate dead
    Haste
    Magic circle against law
    Remove disease
    4th level chaos spells
    Chaos hammer
    Enervation
    Poison
    Tongues
    5th level chaos spells
    Blight
    Dispel law
    Slay living
    Waves of fatigue
    6th level chaos spells
    Animate objects
    Circle of death
    Create undead
    Eyebite
    Death domain
    Granted power: death touch. You must make a touch attack against a creature (following the rules for touch spells). When you hit, roll 1d6 per cleric level. If the total is equal to or greater than the targets remaining hit points, he dies.
    1st level death spells
    Cause fear
    Chill touch
    Deathwatch
    Ray of enfeeblement
    2nd level death spells
    Command undead
    Death knell
    Desecrate
    Gentle repose
    3rd level death spells
    Animate dead
    Bestow curse
    Speak with dead
    Vampiric touch
    4th level death spells
    Death ward
    Enervation
    Fear
    Poison
    5th level death spells
    Blight
    Raise dead (instead of gaining it as a 6th level spell)
    Slay living
    Unhallow
    6th level death spells
    Blade barrier
    Create undead
    Circle of death
    Destruction
    Harm
    Destruction
    Granted power: gain the smite ability as a paladin.
    1st level destruction spells
    Burning hands
    Doom
    Magic missile
    Shocking grasp
    2nd level destruction spells
    Flaming sphere
    Scorching ray
    Shatter
    Sound burst
    3rd level destruction spells
    Call lightning
    Contagion
    Fireball
    Lightning bolt
    4th level destruction spells
    Blast of flame
    Flame strike
    Ice storm
    Poison
    5th level destruction spells
    Arc of lightning
    Call lightning storm
    Cloudkill
    Cone of cold
    6th level destruction spells
    Circle of death
    Disintegrate
    Harm
    Otiluke's freezing sphere
    Earth domain
    Granted power: use energy substitution (acid) spontaneously as a free action at no increase in spell level.
    1st level earth spells
    Blockade
    Fist of stone
    Magic stone
    Hail of stone
    2nd level earth spells
    Bear's endurance
    Bull's strength
    Earthen grasp
    Soften earth and stone
    3rd level earth spells
    Earth bolt
    Meld into stone
    Stone shape
    terra cota warrior
    4th level earth spells
    Dimension door
    Passage of the shifting sands
    Spike stones
    Stoneskin
    5th level earth spells
    Terra cota lion
    Transmute mud to rock
    Transmute rock to
    Wall of stone
    6th level earth spells
    Flech to stone
    Move earth
    Stone tell
    Stone to flesh
    Evil domain
    Granted power: you cast evil spells at +1 caster level.
    1st level evil spells
    Bane
    Cause fear
    Curse water
    Protection from good
    2nd level evil spells
    Blindness/deafness
    Darkness
    Death knell
    Ghoul touch
    3rd level evil spells
    Bestow curse
    Deeper darkness
    Magic circle against good
    Vampiric touch
    4th level evil spells
    Blight
    Contagion
    Fear
    Unholy blight
    5th level evil spells
    Dispel good
    Insect plague
    Magic jar
    Unhallow
    6th level evil spells
    Circle of death
    Disintegrate
    Eyebite
    Harm
    Fire domain
    Granted power: energy substitution (fire) spontaneously and at no cost.
    1st level fire spells
    Burning hands
    Fiery eyes
    Melt
    Produce flame
    2nd level fire spells
    Flame blade
    Fireburst
    Heat metal
    Pyrotechnics
    3rd level fire spells
    Continual flame
    Fireball
    Fire wings
    Wreath of flames
    4th level fire spells
    Fire shield
    Fire trap
    Flame strike
    Wall of fire
    5th level fire spells
    Blistering radiance
    Fire breath
    Fire shield, mass
    Blast of flsme
    6th level fire spells
    Fire seeds
    Fire storm
    Haze of smoldering stone
    Lesser Dragonshape
    Good domain
    Granted power: you cast good spells at +1 caster level.
    1st level good spells
    Bless water
    Detect evil
    Protection from evil
    Sanctuary
    2nd level good spells
    Aid
    Align weapon
    Enthrall
    Remove paralysis
    3rd level good spells
    Create food and water
    Daylight
    Magic circle against evil
    Protection from energy
    4th level good spells
    Dismissal
    Divine power
    Holy smite
    Spell immunity
    5th level good spells
    Dispel evil
    Hallow
    Righteous might
    Spell resistance
    6th level good spells
    Banishment
    Blade barrier
    Geas/Quest
    Heroes' feast
    Knowledge domain
    Granted power: you gain a +1 insight bonus on any two knowledge checks. You also cast divination spells at +1 caster level.
    1st level knowledge spells
    Comprehend languages
    Detect secret doors
    Detect undead
    Identify
    2nd level knowledge spells
    Detect thoughts
    locate object
    See invisibility
    Spymasters coin
    3rd level knowledge spells
    Arcane sight
    Clairaudience/clairvoyance
    Tongues
    Vision of the omniscient eye
    4th level knowledge spells
    Arcane eye
    Divination
    Locate creature
    Scrying
    5th level divination spells
    Contact other plane
    Prying eyes
    Scry location
    True seeing
    6th level knowledge spells
    Analyze dweomer
    Eyes of the oracle
    Find the path
    Legend lore
    Law domain
    Granted power: you cast law spells at +1 caster level.
    1st level law spells
    Protection from chaos
    Remove fear
    Sanctuary
    Shield of faith
    2nd level law spells
    Calm emotions
    Consecrate
    Enthrall
    Hold person
    3rd level law spells
    Contagion
    Glyph of warding
    Magic circle against chaos
    Magic vestment
    4th level law spells
    Imbue with spell ability
    Neutralize poison
    Order's wrath
    Spell immunity
    5th level law spells
    Break enchantment
    Dispel chaos
    Mark of justice
    Wall of stone
    6th level chaos spells
    Banishment
    Glyph of warding, greater
    Hold monster
    Undeath to death
    Luck domain
    Granted power: you may reroll one die roll once per day. This must be used before the GM declares whether or not the roll results in success or failure. The second roll always stands.
    1st level luck spells
    Bane
    Bless
    Colour spray
    Entropic shield
    2nd level luck spells
    Aid
    Blur
    Mirror image
    Sound burst
    3rd level luck spells
    Bestow curse
    Dispel magic
    Displacement
    Protection from energy
    4th level luck spells
    Divination
    Freedom of movement
    Phantasmal killer
    Shadow conjuration
    5th level luck spells
    Break enchantment
    Dismissal
    Shadow evocation
    Spell resistance
    6th level luck spells
    Find the path
    Mislead
    Repulsion
    Shadow walk
    Magic domain
    Granted power: all metamagicked spells have their effective spell level reduced by 1, as long as the spell level does not go below the level of the normal spell.
    1st level magic spells
    Alter magic aura
    Floating disk
    Identify
    Magic missile
    2nd level magic spells
    Arcane lock
    Magic mouth
    Hold person
    Obscure object
    3rd level magic spells
    Arcane sight
    Dispel magic
    Magic vestment
    Nondetection
    4th level magic spells
    Arcane eye
    Dimension door
    Dismissal
    Imbue with spell like ability
    5th level magic spells
    Feeblemind
    Permanency
    Spell resistance
    Wall of force
    6th level
    Antimagic field
    Contingency
    Dispel magic, greater
    True seeing

    If people have ideas for domains can they please post them. All domains should grant four spells at each level, and have a granted power that is about the same magnitude as the domains listed. I'll add more domains later, I'm aiming to convert all 3.5 PHB domains except for healing.
    Last edited by Anonymouswizard; 2009-11-20 at 12:38 PM.
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