I'll try to post two domains a day until I cover all the PHB domains. Sfter that I'll convert a few more, but until then I am going to work on shaman spells.
Shaman spells
Shaman begin play with the core shaman spells and the spells from one domain. There are fewer shaman domains than cleric domains, but each domain adds some divine power to the list. Shaman need the divine favour feat to cast spells, but not the arcane gift feat.
1st level shaman spells
Cure light wounds
Charm person
Endure elements
Magic missile
Inflict light wounds
Silent image
Shield of faith
Summon monster I
2nd level shaman spells
Aid
Barkskin
Cure moderate wounds
Enthrall
Gust of wind
Invisibility
Resist energy
Summon monster II
3rd level shaman spells
Arcane sight
Cure serious wounds
Contagion
Dispel magic
Hold person
Prayer
Protection from energy
Summon monster III
4th level shaman spells
Cure critical wounds
Bestow curse
Charm monster
Divination
Remove curse
Polymorph
Poison
Summon monster IV
5th level shaman spells
Break enchantment
Cure light wounds, mass
Feeblemind
Hold monster
Insect plague
Spell resistance
Summon monster V
Wall of thorns
6th Level shaman spells
Antilife shell
Antimagic field
Cure moderate wounds, mass
Dispel magic, greater
Heal
Liveoak
Summon monster VI
Word of recall

Shaman domains
Air domain
1st level air spells
Feather fall
Jump
Obscuring mist
Shocking grasp
2nd level air spells
Fog cloud
Gust of wind
Levitate
Wind wall
3rd level air spells
Daylight
Fly
Gaseous form
Lightning bolt
4th level air spells
Air walk
Defenestrating sphere
Freedom of movement
Solid fog
5th level air spells
Call lightning storm
Cloudkill
Control winds
Mind fog
6th level air spells
Acid fog
Chain lightning
Control weather
Wind walk
Death domain
1st level death spells
Cause fear
Chill touch
Death watch
Hide from undead
2nd level death spells
Death knell
Command undead
False life
Scare
3rd level death spells
Animate dead
Halt undead
Speak with dead
Vampiric touch
4th level death spells
Bestow curse
Death ward
Enervation
Fear
5th level death spells
Blight
Disrupting weapon
Raise dead
Slay living
6th level death spells
Circle of death
Create undead
Harm
Undeath to death
Earth domain
1st level earth spells
Blockade
Fist of stone
Magic stone
Hail of stone
2nd level earth spells
Bear's endurance
Bull's strength
Earthen grasp
Soften earth and stone
3rd level earth spells
Earth bolt
Meld into stone
Stone shape
terra cota warrior
4th level earth spells
Dimension door
Passage of the shifting sands
Spike stones
Stoneskin
5th level earth spells
Terra cota lion
Transmute mud to rock
Transmute rock to
Wall of stone
6th level earth spells
Flech to stone
Move earth
Stone tell
Stone to flesh
Fire domain
1st level fire spells
Burning hands
Fiery eyes
Melt
Produce flame
2nd level fire spells
Flame blade
Fireburst
Heat metal
Pyrotechnics
3rd level fire spells
Continual flame
Fireball
Fire wings
Wreath of flames
4th level fire spells
Fire shield
Fire trap
Flame strike
Wall of fire
5th level fire spells
Blistering radiance
Fire breath
Fire shield, mass
Blast of flsme
6th level fire spells
Fire seeds
Fire storm
Haze of smoldering stone
Lesser Dragonshape
Nature domain
1st level nature spells
Charm animal
Entangle
Longstrider
Summon nature's ally I
2nd level nature spells
Barkskin
Hold animal
Summon nature's ally II
Tree shape
3rd level nature spells
Diminish plants
Palnt growth
Spike growth
Summon nature's ally III
4th level nature spells
Command plants
Giant vermin
Polymorph
Summon nature's ally IV
5th level nature spells
Animal growth
Insect plauge
Summon nature's ally V
Tree stride
6th level nature spells
Antilife shell
Call of the twilight defender
Summon nature's ally VI
Transport via plants
Water domain
1st level water spells
Animate water
Aquatic escape
Cobra's breath
Obscuring mist
2nd level water spells
Fog cloud
Ice blast
Ice knife
Swim
3rd level water spells
Gasoeus form
Steam breath
Sleet storm
Water breathing
4th level water spells
Control water
Ice storm
Solid fog
Wall of ice
5th level water spells
Cloudkill
Freezing fog
Ice storm
Wood rot
6th level water spells
Acid fog
Cone of cold
Control water
Energy imunity

If anyone has ideas for shaman domains can they post them. Domains should have ome relation to nature and consist of four spells each spell level. No alignment domains please, those will be exclusive to clerics.
Most Shaman should be elemental, with their domain(s) being one of the elemental domains.