Statistics
Each character has 8 stats: Agility, which represents agility and physical grace; Constitution, which represents your resistance to disease and physical toughness; strength, which represents physical strength; Charisma, which represents your looks and personality; Intelligence, which represents your characters memory and book learning; Magic; which represents your characters ability to channel the magical energy flowing around the world; and willpower, which represents your characters mental resilience and common sense.
Each stat has a score between one and infinity. They are generated by either rolling 4d6 eight times and taking the best result each time, or by buying them with points.
When using the point buy method each stat begins at ten. You then get 15 points to spend on raising stats. No stat can be raised above 18 using the point buy method. You can spend a point to raise a stat one number, and can drop a stat below ten to gain one point per number.
Each stat also has a bonus or penalty based on the number, set out on the table below:
{table]Stat|Bonus
1|-5
2-3|-4
4-5|-3
6-7|-2
8-9|-1
10-11|0
12-13|+1
14-15|+2
16-17|+3
18-19|+4
20-21|+5
22-23|+6
24-25|+7
26-27|+8
28-29|+9
30-31|+10
32-33|+11
34-35|+12
36-37|+13
38-39|+14
40-41|+15[/table]