A 6 level gap seems pretty gigantic. You should keep that as "trash". Although implementing the self-damage thing seems pretty overkill. Although, since the lower guy is going to die anyway, it wouldn't hurt to just say, "You can't fight him. At all." and put in the overkill self-damage.

Although really, its completely unnecessary and a longer read, since most people won't be dealing with it, and in the case that they will be dealing with such a giant level gap will probably be because of PLOT.


Action dice should definitely be able to increase reiatsu. Although 1d6 bonus reiatsu would be pretty high and it should be watched. Actually, doesn't the available amount of dice you can stick on at a time increase as you level up or something?