Tervigon. 160pt monster who can spew out 3d6 termagaunts per turn.
There's now the Swarmlord (a CC HT based monster, 280pts), the Parasite of Montrex (a flying beasty who implants people with ripper eggs, 160pts), plus several others scattered around the 'dex.
Special rules and slightly higher stats. It causes a selected enemy IC to have -1d3 Ld until it's dead, enemies within 12" roll one less die for difficult terrain, enemies shooting it must roll as if it were Night Fighting, and it can go back into reserves during your movement phase. And he Rends on a 5+.
Fortunately, it's only 18" range, and Zoanthropes are still T4, so you might have a chance to pop them before it becomes a problem. Provided you get past the 3+ Invulnerable save they have.
There's also a unique Zoanthrope who absorbs the wounds of those he kills (up to a maximum of 10), and has his S tied to his current number of wounds.
They get to start the game "hibernating" in a terrain piece, and have +1 to either T, S or A each assault phase.
It's not Poison poison, but from what I've heard rolls of 6 to hit auto-wound.