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    Masked Moon (intro and A-M)
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    The discipline of the Masked Moon focuses on alterations of the body to resist attacks and deliver surprising attacks. It favors natural weapons and the unarmed strike, along with the punching dagger, spiked gauntlet, armor spikes, sickle, and handaxe. It can replace the Desert Wind or Shadow Hand disciplines in training variations taken by Swordsages with the Shapechanger subtype, or any two of Desert Wind, Diamond Mind, and Shadow Hand for those without. Its key skill is Disguise, and it may be learned by Swordsages or Warblades.

    Level 1
    Body of the Hunter Stance - Lose ability to use items, gain bite, +10' speed, strength bonus
    Claw Shift Boost - Gain two claw attacks
    Defender of the Herd Stance - Lose ability to use items, gain tusks, strength bonus, natural armor bonus
    Metabolic Shift Counter - Use a Disguise check in place of a fortitude save
    Shifter's Trickery Boost - Feint in combat as a swift action using Disguise
    Level 2
    Assume Identity Boost - Disguise self as another
    Charging Cheetah Strike - Charge at 10x your normal speed ignoring attacks of opportunity, then be fatigued
    Faithful Claws Boost - Natural weapons become aligned
    Reflexive Shift Counter - Make Disguise check in place of reflex save
    Level 3
    Fingers of the Deeps Stance - Lose ability to use items, gain Swim, Climb speeds, constitution bonus, darkvision, improved ability to hold breath
    Merciless Sting Strike - Make full attack, add a stinger
    Quill Shower Strike - Quills deal 6d6 damage at range
    Tunnel Dweller Stance - Lose ability to use items, burrow at base land speed, gain claws, constitution bonus, dark and low-light vision, drop 1 size category
    Winged Freedom Stance - Lose ability to use items, Fly at double base land speed (clumsy maneuverability), gain talons, +4 dexterity, improved distance vision
    Wrestling Claws Strike - Make a full attack in a grapple at a bonus; add two rakes
    Level 4
    Deceptive Body Boost - Shrink one size category
    Evershifting Phases of Chaos Boost - Natural weapons become Anarchic
    Leaping Leopard Strike - Charge an enemy ignoring attacks of opportunity, make full attack with natural weapons and rake
    Mighty Growth Boost - Grow one size category
    Night's Blood Mask Boost - Natural weapons become Unholy
    Order of the Cosmos Boost - Natural weapons become Axiomatic
    Piercing Shield Counter - Cover body in spines and quills to damage attackers
    Sacred Rite of the Moon Boost - Natural weapons become Holy
    Level 5
    Eyes of the Moon Stance - Lose ability to use items, gain +20 feet speed, ability bonuses, sensory improvements, horns, tail slap
    Predator's Venom Boost - Natural weapons poison enemies for strength damage
    Rend and Tear Boost - Grow two claws as longswords, gain rend
    Warrior of Lunatic Rage Stance - Lose ability to use items, gain +10 feet speed, ability bonuses, damage reduction 5/silver, claws and bite
    Weave a Tangled Web - Move twice your speed, spinning a web as you go
    Level 6
    Drakhymaera Stance - Lose ability to use items, gain fast, clumsy flight and array of natural weapons
    Lord of the Swarm Stance - Lose ability to use all items, become a flying swarm
    Quill Barrage Strike - Quill spray does 8d6 damage in a line
    Root and Twig Stance - Lose ability to use items, gain plant immunities, ability bonuses, slams, partial regeneration, more when rooted
    Vampire Bite Boost - Bite latches on to drain blood, heal you
    Level 7
    Impaling Sting Strike - Make a full attack, plus a poison stinger
    Sieze the Shifter's Advantage Strike - Attack forces target back into normal form and prevents shapeshifting for 1d3 rounds
    Level 8
    Flood of Vengeance Stance - Lose ability to use items, grow one size category, gain water subtype, resistances, damage reduction, drench ability
    Rage of the Hurricane Stance - Lose ability to use items, grow two size categories, gain perfect fly speed, slams, superior grappling
    Laughing Spirit Stance - Lose ability to use some items, shrink two size categories and gain fey powers
    Lion's Rending Leap Strike - Charge, grapple, and full attack, with two extra rakes
    Masked Eclipse Form Stance - Lose ability to use items, gain certain advantages and all drawbacks of incorporeality, grow one size category, gain two incorporeal touches, do bonus cold damage, shed and see through magical darkness
    Shape of a Raging Wildfire Stance - Lose ability to use items, grow two size categories, gain fire subtype, slams, burn ability, vampiric healing
    Tower of Impervious Jade Stance - Lose ability to use some items, grow one size category, gain ability bonuses, natural armor, damage reduction 10/adamantine, spell resistance, slams
    Level 9
    Final Transformation Strike - Target is forced into helpless form

    Details:
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    Assume Identity
    Masked Moon (Boost)
    Level: 2
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: See below (D)

    With a thought, you shift the subtle details of your face and body to match another's.

    When you initiate this maneuver, you can change your appearance. This is sufficient to negate the penalties for disguising oneself without a disguise kit, and to grant a +10 circumstance bonus (not stacking with other bonuses due to shapechanging) to disguise checks, as well as to disguise oneself as a swift action. This functions similarly to a Disguise Self spell, except that these changes are actual, physical changes, rather than illusions.

    This lasts until you change your shape again, either with this maneuver, a Masked Moon stance, or a form-changing spell (friendly or otherwise), or take a free action to dismiss it.

    This maneuver is a supernatural ability.

    Body of the Hunter
    Masked Moon (Stance)
    Level: 1
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: Stance

    Dropping onto all fours, your body adjusts into a form more suited to your particular fight. Fur sprouts across you, and your mouth elongates to better bite. Your teeth transform into wicked fangs, to complete the transformation.

    The Masked Moon discipline revolves entirely around shifting one's shape. The Body of the Hunter stance is one of the basic shape-shifting techniques taught to the students of the discipline.

    While in this stance, you lose the ability to use your hands, as they become nonopposable forepaws; anything held in your hands is either dropped or melds into you, your choice. You may not speak while in this stance. You become quadrupedal, and your reach becomes that of a long creature of your size (if you are larger than medium; otherwise it simply matches your size). You gain a +4 enhancement bonus to strength, and a bite attack that deals damage as a longsword of your size (20/x2 critical). You gain a +10 foot enhancement bonus to your land speed. You do not resemble a natural animal in this stance under any reasonable examination, inlcuding to those you fight, unless you attempt to disguise yourself as one; this disguise is attempted with no bonuses or penalties from this stance, but no penalties from trying to disguise yourself as something you are clearly not (i.e. a human disguised as a wolf). However, you are unrecognizable as your normal form, although this stance is recognizable (those who have seen you in this stance before may recognize you).

    While so shifted, most items that you wear meld into your body and become useless for both their mundane and magical purposes. Rings, however, do not, and you may preserve three other magic items, with the exception of helmets (other items worn on the head may be preserved), robes, armor, and items worn on the hands or feet. Melded items return to their normal position, unharmed, when you leave this stance, but their magic is suppressed. You may not wear any magic items in excess of this limit.

    If you have an initiator level of at least 4, your Bite is a +1 weapon; it gains an additional +1 for every three initiator levels beyond that (to a maximum of +5). Additionally, at IL 8, you may make a free Trip attack against any creature you damage with your bite; that creature may not attempt to trip you in turn. You need not make a touch attack as part of this trip, and it provokes no attack of opportunity.

    Entering or leaving this stance is a supernatural ability, but maintaining it is not; you may maintain this stance while helpless if and only if your ability to leave it is suppressed.

    Charging Cheetah
    Masked Moon (Strike)
    Level: 2
    Prerequisite: One Masked Moon maneuver
    Initiation Action: 1 full-round action
    Range: Melee attack
    Target: One creature
    Duration: 1d6 rounds

    You drop onto all fours as you sprint at an enemy, subtly shifting your arms and legs into something more suited for this sprint, before leaping on your enemy in a suprising attack that leaves you winded.

    When you initiate this maneuver, you may charge an enemy, moving up to 10 times your normal speed before attacking. You provoke no attacks of opportunity for moving as part of this charge. All of the normal rules of charging apply. After you make your attack, you are fatigued for 1d6 rounds, inflicting a -2 penalty to your Strength and Dexterity scores. You may not initiate this maneuver while fatigued.

    Claw Shift
    Masked Moon (Boost)
    Level: 1
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: End of turn

    Your fingers bend into wicked, bladed claws for the few seconds that you need them.

    When you initiate this boost, you gain two claw attacks, or one claw attack per hand, forepaw, or equivalent extremity that you have, whichever is less, which do damage as daggers of your size (20/x2 criticals). If you have no other natural weapons, these are primary natural attacks, otherwise, they are secondary attacks (they are also considered secondary attacks, as normal, if you attack with a manufactured weapon). These claws do not interfere with the normal use of the hand, but a hand cannot be used simultaneously as a hand and a claw (i.e., if you attack with a weapon wielded in a hand, you cannot make that hand's claw attack).

    This maneuver is a supernatural ability.

    Deceptive Body
    Masked Moon (Boost)
    Level: 4
    Prerequisite: One Masked Moon maneuver
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: Concentration + 1 round (see below)

    Through your shapeshifting talents, you shrink yourself down to half your size.

    When you initiate this boost, you and all of your equipment shrink one size category, to all of the usual effects. Your height decreases by a factor of 1/2, and your weight to 1/8th of your normal weight. You suffer a -2 size penalty to strength, but gain a +4 size bonus to dexterity; your ability scores are otherwise unaffected.

    This maneuver lasts one round, although, on your next action, you may extend its duration by concentrating on it (a standard action); this extends its duration by two rounds (ending immediately before your second turn out). You may maintain this maneuver by concentrating on its effects ever other round. You follow the normal rules for expansion at the end of this maneuver (your growth is checked by obstacles unless your restored strength can break them). This does not stack with other size-decreasing magic, or other size-changing non-stance maneuvers; only the most recent maneuver applies. However, this does stack with other size-decreasing stances, but cannot be initiated in a size-increasing stance.

    Your weapons deal damage by their new size; items that leave your person return to their normal size slowly enough that they deal damage as their new size.

    This maneuver is a supernatural ability.

    Defender of the Herd
    Masked Moon (Stance)
    Level: 1
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: Stance

    You drop into all fours as your arms thicken and your hair spreads all across your body as fur. Your face shifts into an animalistic visage, and two of your teeth enlarge into tusks.

    When you adopt this stance, your hands become paws, useless for their normal purpose; additionally, you lose the ability to speak. You become quadrupedal, and your reach becomes that as a long creature of your size (if large or larger; otherwise it simply matches your size). You do not resemble a natural animal while in this stance under any reasonable examination, including combat, unless you make a Disguise check; you are not, however, recognizable as your normal form (you may be recognized if you have been seen in this stance before, but others cannot automatically associate that with your normal appearance).

    While so shifted, most items you wear meld with your form, as do items that you carry and choose not to drop. Rings, however, do not, as do three other magic items of your choice, although you must meld items worn on the hands and feet, robes, and armor, and cannot hold anything in your hands (giving you the option of dropping or melding shields and weapons). Melded items are suppressed, but return to their normal state and position on your body when you leave this stance. You may not wear any magic items in excess of this limit.

    While in this stance, you gain a +4 bonus to strength and natural armor, and a Gore attack that deals damage as a shortsword of your size (20/x2 critical); this is a primary natural attack. If your initiator level is at least 8, you replace this Gore attack with two Tusk attacks, each doing the same damage; these are both primary natural attacks. Regardless, these attacks gain a +1 enhancement bonus to hit and damage at 4th level, which increases by 1 (to a maximum of +5) every three levels thereafter.

    Entering or leaving, but not maintaining, this stance is a supernatural ability. You may maintain this stance while helpless if and only if your ability to leave it is suppressed.

    Drakhymaera
    Masked Moon (Stance)
    Level: 6
    Prerequisite: Two Masked Moon maneuvers
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: Stance

    Large, scaled wings sprout from your back as your face elongates, teeth grow to fangs, and two stubby, back-swept horns grow from your forehead. Your neck splits off and sprouts a second head. Your hands become weak unopposable claws as your fingers fuse, and the scales from your wings sweep over your entire body, including the rapidly-sprouting tail.

    While in this stance, you lose the ability to speak and your hands become useless for their normal purpose. You become quadrupedal, your size increases by 1 category, and your reach becomes that of a long creature of your new size (or is normal for your new size, if smaller than large), but see below. You do not resemble any natural creature or other monster (other than a passing resemblance to a creature combining the worst of a dragon, chimaera, and hydra), but are completely unrecognizable as your normal form.

    While in this stance, all equipment that you don't drop melds with your body, except for all rings and five other magic items worn (not held). You must meld robes, armor, cloaks and other items worn about the shoulders, helmets (but not headbands, hats, or phylacteries), and items worn on the hands and feet. Melded items return to their normal position on your body when you leave this stance; their functionality is suppressed for as long as you maintain it. You may not wear any magic items in excess of this limit.

    You gain a +2 size bonus and an equal enhancement bonus to Strength, Constitution, and natural armor while in this stance. Additionally, you gain a Fly speed of three times your base land speed (clumsy maneuverability).

    You gain a powerful arsenal of natural attacks (critical 20/x2 for all); your primary natural attack is two bites, each dealing damage as a longsword of your size with reach (they can attack adjacent opponents). You also gain a tail slap, which deals damage as a club of your size as a secondary natural attack; it applies 1.5 times your strength bonus. You can also make two wing attacks, even while flying, which deal damage as a dagger of your size; these follow the normal rules for secondary natural attacks. Your natural weapons are all +2 weapons; they become +3 weapons and 13th initiator level, +4 weapons at 15th, and +5 weapons at 19th.

    Evershifting Phases of Chaos
    Masked Moon (Boost)
    Level: 4
    Prerequisite: One Masked Moon maneuver, Chaotic alignment
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: 1 round

    Drawing on the moon's potent power as a symbol of chaos, you infuse your strikes with anarchic power.

    When you initiate this maneuver, your natural weapons become anarchic until just before your next turn. This causes them to be chaotic-aligned and inflict 2d6 bonus damage to Lawful creatures.

    This maneuver is a supernatural ability.

    Eyes of the Moon
    Masked Moon (Stance)
    Level: 5
    Prerequisite: Two Masked Moon maneuvers
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: Stance

    You drop onto all fours as your body becomes more slender and flexible. A tail sprouts from your back, and you cover yourself in short, stubby fur. Your face twists as your eyes and ears enlarge, while the latter migrates upward. Two small, stubby horns emerge just above your eyes, followed by two larger horns above them.

    When you take this stance, your hands become useless for their normal purpose and you lose the ability to speak. You become quadrupedal, and your reach becomes that of a long creature of your size. You do not resemble any natural creature while in this stance unless disguised as one; you are not recognizable as your normal form, however. This stance provides no bonuses or penalties to disguise yourself as a natural creature except for negation of the penalties for lacking a kit and disguising yourself as what you are clearly not.

    While so shapeshifted, all items that you hold and choose not to drop, as well as most items that you wear, meld into your form and have any magical properties suppressed. Rings do not meld, nor do four items of your choice. You may not preserve helmets, hats, phylacteries (but you may keep headbands), items worn on the hands or feet, cloaks, robes, or armor. Melded items return to their normal state and positions when you leave this stance. You may not wear any magic items in excess of this limit.

    While in this stance, you gain a gore primary natural attack that deals damage as a longsword of your size (20/x2 critical), and a tail slap secondary natural attack that deals damage as a club of your size (20/x2 critical). You gain a +6 enhancement bonus to dexterity, and a +2 enhancement bonus to strength and constitution while in this stance. You also gain a +4 enhancement bonus to your natural armor. Additionally, you gain a +4 circumstance bonus to Spot and Listen checks and scent. You also gain Blindsense 20', and low-light vision. If you already have blindsense 10' or better, your existing blindsense expands by 10'; if you already have blindsight, you gain blindsense with a radius equal to your blindsight radius + 10 feet, if that is greater than 20'. If you already have low-light vision, your low-light vision multiplier increases by 2 (normal low-light vision then allows you to see 4 times normal distances in poor illumination). Finally, you gain a +20 foot enhancement bonus to your land or swim speed (if any).

    Your natural attacks are +2 weapons, and, for every 3 initiator levels you gain past 9th, they gain an additional +1, to a maximum of +5.

    Entering or leaving, but not maintaining, this stance is a supernatural ability. You may maintain this stance while helpless if and only if your ability to leave it is suppressed.

    Faithful Claws
    Masked Moon (Boost)
    Level: 2
    Prerequisite: One Masked Moon maneuver, non-neutral alignment
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: End of turn

    You attune your body to the primal forces of the cosmos to tear through your enemies' hides more efficiently.

    When you initiate this boost, select an alignment component that you have (Chaotic, Evil, Good, or Lawful). Your natural weapons penetrate damage reduction as though they had that alignment component.

    This maneuver is a supernatural ability.

    Final Transformation
    Masked Moon (Strike)
    Level: 9
    Prerequisite: Three Masked Moon maneuvers
    Initiation Action: 1 standard action
    Range: Melee attack
    Target: One creature
    Duration: 2d6 minutes
    Saving Throw: Fortitude negates

    You strike your target, attaining an odd form of oneness with your target through the heat of battle, and use this to shapeshift your enemy into a harmless form as he looks on in shock.

    When you initiate this maneuver, make a melee attack. If this attack deals damage, the target must make a Fortitude saving throw (DC 19 + your Wisdom modifier) or be polymorphed into an innocuous form for the duration of the maneuver. You decide the appearance of the form; however, the target shrinks four size categories, to a minimum of Fine and loses the ability to use hands (dropping all items carried or worn), loses all natural weapons and natural armor, takes a -12 penalty to Strength, to a minimum of 1, and loses access to all special attacks except spell-like abilities, as well as all extraordinary special qualities. The target cannot speak, cannot cast any form of spell (including Truespeech or Shadow Magic, but not psionics), and cannot initiate martial maneuvers or maintain stances. The target's flying maneuverability, if any, drops two categories, and all speeds drop to 5'.

    This maneuver is a supernatural ability. It can be dispelled through polymorph or similar effects used on the target.

    Fingers of the Deeps
    Masked Moon (Stance)
    Level: 3
    Prerequisite: One Masked Moon maneuver
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: Stance

    Your arms begin to slide downward from your shoulders as all of your limbs split and become tentacles. Your eyes widen, and you begin to grow rows upon rows of suckers over your tentacles.

    While in this stance, your hands become tentacles, useless for fine manipulation and use of equipment that requires more than being held (you can hold a torch, but you do not have a good enough grip to wield a weapon or shield). Further, you lose the ability to speak. You are treated as quadrupedal; your reach becomes that of a long creature of your size (or remains normal for your size if medium or smaller), but your tentacles are reach weapons. You do not resemble any natural creature while in this stance unless disguised as one (this stance grants no bonuses, but you do not need a disguise kit), but you are unrecognizable as your normal self.

    While so shapeshifted, any items that you wear, with the exception of rings, meld into your body; items that you hold may be carried, melded, or dropped, at your discretion. You may decide not to meld up to three items, although armor, robes, items worn on the hands, chest, and feet, and cloaks, capes, mantles, and the like must be melded. You may not wear any magic items in excess of this limit.

    You gain two natural Tentacle attacks, which are primary natural weapons that deal damage as daggers of your size (critical 20/x2). At initiator level 9 and every three levels thereafter, you gain another tentacle attack. These attacks have reach, and can attack adjacent opponents. Additionally, at initiator level 10, you gain Improved Grab, and at level 15 you gain a special bite attack, which can be used only while grappling, but has no penalty to hit for being a secondary natural weapon or for being used in a grapple, which inflicts damage as a greatsword of your size (critical 20/x2), plus 1.5 times your strength modifier. When grappling, you may replace your base attack bonus with your initiator level, if it is greater. Your tentacles overcome damage reduction as magic weapons.

    Additionally, you gain a +4 enhancement bonus to constitution, and can hold your breath for eight rounds times your constitution score before needing to surface. You gain a Swim speed equal to your base land speed, and a climb speed equal to your armored land speed. You gain darkvision 60' or your existing darkvision improves by 30', whichever gives you a greater range.

    Assuming or leaving this stance, but not maintaining it, is a supernatural ability. You may maintain this stance while helpless if and only if your ability to leave this stance is suppressed.

    Flood of Vengeance
    Masked Moon (Stance) [Water]
    Level: 8
    Prerequisite: Three Masked Moon maneuvers
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: Stance

    Your body liquifies, turning into water before it grows to enormous proportions, rising as a wave before crashing down.

    While in this stance, you lose the ability to speak, and access to your limbs. You grow one size category, and gain the Water subtype. Your reach matches your new size (as a tall creature if larger than medium). You could possibly be mistaken for a water elemental; you are unrecognizable as yourself in this stance.

    When you enter this stance, your equipment that you don't drop melds into your new body. Equipment so melded has its properties suppressed, and returns to its normal position on your body and functionality when you leave this stance. You may maintain the effects of all magic rings, and three other worn items of your choice, but not armor, robes, or items worn on the hands, feet, or head, nor items that create fire. You may not wear any magic items in excess of this limit.

    You gain a +4 size bonus and equal enhancement bonus to Strength and Constitution,a +2 enhancement bonus to Dexterity, and a +4 enhancement bonus to your natural armor. You also gain two slams, which deal damage as Warhammers of your new size (critical 20/x2); these are +4 weapons, and become +5 weapons at initiator level 18. You gain damage reduction 5/- and resistance 10 to all energy types except fire, to which you have resistance 15. Additionally, when you hit a nonmagical fire of large or smaller size, you douse it automatically; you can douse magical fires, but not fire creatures, that you hit or that are wielded against you (including spells such as fireball) with a successful initiator level check against DC 11 + caster level (or originating creatures hit dice, if it has no caster level); this functions as Dispel Magic, except that it has no cap on the check modifier and only affects fire; fire-based items are merely suppressed. You do 2d6 bonus damage to fire creatures with your slams. Additionally, you have a 50% chance to negate any critical hit made against you.

    You may breathe water or air with equal ease, and may swim at your base land speed. Your flight maneuverability, if any, drops by one (to a minimum of Clumsy), and you lose the ability to jump; you take a -10 penalty to Climb checks.

    Entering or leaving, but not maintaining, this stance is a supernatural ability. You may maintain this stance while helpless if and only if your ability to leave it is suppressed.

    Impaling Sting
    Masked Moon (Strike)
    Level: 7
    Prerequisite: Three Masked Moon maneuvers
    Initiation Action: 1 full-round action
    Range: Melee attack
    Target: One creature
    Duration: 1 minute
    Saving Throw: Fortitude negates

    You sprout a long, vicious barbed stinger, and quickly stab it through your enemy while rending with your claws and fangs.

    As part of this maneuver, make a full attack, including a secondary natural attack with a stinger that inflicts damage as a short sword of your size (critical 20/x2); this stinger is a +4 weapon, or a +5 weapon if your initiator level is 16th or higher. If it deals damage, it poisons its target (save DC 17 + your Constitution modifier); the poison inflicts 1d10 points of primary strength damage, and 1d8 points of secondary strength and dexterity damage.

    This maneuver is a supernatural ability.

    Laughing Spirit
    Masked Moon (Stance)
    Level: 8
    Prerequisite: Three Masked Moon maneuvers
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: Stance

    Your body shrinks, and thin, insectile wings grow from your back, glowing with a dim inner light and shedding glittering dust. Your armor melts into your body, and your features change to match the spirits of the world around you.

    While in this stance, you lose the ability to speak; the only vocal sound that you can make is a laugh. Your hands, however, remain fully functional. Your size shrinks two categories, to a minimum of Fine. Your features change enough to render you unrecognizable as your normal self; you might be mistaken for any one of a number of tiny fey creatures, such as sprites.

    Your armor and shield meld with your form, as do other items carried or worn, with the exception of rings and five other magic items. You must meld helmets, gauntlets, boots, any item made primarily of iron, steel, or bronze, and robes. Melded items have their powers suppressed, but return to their normal place on your person with full functionality when you leave this stance. You may not wear any magic items in excess of this limit.

    You lose access to all natural weapons in this stance, and your unarmed strike does but a single point of damage; you retain access to your (now much smaller) weapons. You suffer a -12 size penalty to strength (to a minimum of 1), but gain a +6 size bonus to dexterity. Your land speed falls to 5 feet, but you gain the ability to fly at your old land speed (good maneuverability). You shed light as a candle, which you can douse or re-light as a free action on your turn, and can turn invisible (as the spell) as a move action or visible again as a free action. You gain a +8 circumstance bonus to Move Silently checks while flying.

    While in this stance, your natural armor bonus falls to 0, but you gain damage reduction 10/cold iron.

    Entering or leaving, but not maintaining, this stance is a supernatural ability. Additionally, the invisibility and light-shedding granted by this stance are supernatural abilities. You may maintain this stance while helpless if and only if your ability to leave it is suppressed.

    Leaping Leopard
    Masked Moon (Strike)
    Level: 4
    Prerequisite: One Masked Moon maneuver
    Initiation Action: 1 full-round action
    Range: Melee attack
    Target: One creature

    You leap into the air onto an enemy, turning your feet into claws and kicking with them before tearing with the rest of your body on landing.

    When you initiate this maneuver, charge an enemy. Movement as part of this charge does not provoke any attacks of opportunity. Following this charge, you may make a full attack using only natural weapons and two rake attacks. These rakes use your full BAB, with no penalty for being secondary natural weapons, and deal damage as shortswords of your size (critical 20/x2), plus half of your strength modifier. You may use this maneuver even if your feet are otherwise occupied (such as in the Fingers of the Deeps or Winged Freedom stances).

    The rake attacks made as part of this maneuver are a supernatural ability unless you naturally have clawed feet.

    Lion's Rending Leap
    Masked Moon (Strike)
    Level: 8
    Prerequisite: Three Masked Moon maneuvers
    Initiation Action: 1 full-round action
    Range: Melee attack
    Target: One creature

    You charge, your legs shifting form into powerful clawed jumping limbs as you do so, leaping into the air to tear your enemy to shreds.

    You must make a charge attack with your primary natural weapon as part of this maneuver. Your primary natural weapon gains Improved Grab and does 10 points of bonus damage; you may use your initiator level in place of your base attack bonus for grapple checks, if it is better, until the end of your turn. After making your primary natural attack, you may follow it with attacks with all of your secondary natural weapons (or use them to grapple); these attacks do five points of bonus damage if your enemy is pinned. You may also make two rakes, made at the same attack bonus as your primary natural attack and doing damage as longswords of your size (critical 20/x2), recieving the same bonus damage as your secondary natural attacks.

    The rakes made as part of this maneuver are supernatural abilities.

    Lord of the Swarm
    Masked Moon (Stance)
    Level: 6
    Prerequisite: Two Masked Moon maneuvers
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: Stance

    Tiny pieces of your head, shoulders, and arms fly off, morphing into small flying creatures, with the rest of your body following quickly and spreading out into a deadly swarm.

    While in this stance, you lose the ability to speak and all of your limbs. You gain the Swarm subtype, and your size shrinks to fine (if small or smaller), diminutive (if medium or large), or tiny (if larger than large). You can fly at your normal base land speed or fly speed, whichever is greater.

    When you enter this stance, all of your items dissolve into the swarm with your body, having their properties suppressed, although when you return to your normal form, your items return to full functionality and their normal position on your body. You may not wear any magic items while in this stance.

    The Swarm subtype gives you immunity to critical hits and flanking, and you cannot be tripped or bull rushed nor participate in a grapple. You are immune to single-target spells, except for mind-affecting spells (your entire swarm has one mind). You take half again as much damage from attacks that affect an area. You are subject to winds as per your new size. All creatures in your swarm area (four squares) take 1d6 damage per five initiator levels that you have, and must make a fortitude save (DC 10 + 1/2 your initiator level + your Constitution modifier) or be nauseated for one round by your attacks. Spellcasting in your swarm requires a DC 20 + spell level concentration check; using a skill that involves patience or concentration is equivalent to a 0-level spell.

    Boosts that add effects to your attacks (such as Burning Blade) affect your swarm attack; if the boost affects a specific type of natural attack, your swarm attack is the cumulative effect of hundreds of that attack, and so the boost affects it. You may not use anything that requires that you make an attack, such as most martial strikes.

    Entering or leaving, but not maintaining, this stance is a supernatural ability. When the swarm is dispersed (by inflicting nonlethal damage equal to its HP or by reducing its HP to 0), you lose the stance, re-forming in a random square that the swarm occupies, unless your ability to leave this stance is suppressed.

    Masked Eclipse Form
    Masked Moon (Stance)
    Level: 8
    Prerequisite: Three Masked Moon maneuvers
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: Stance

    Your body melts into your shadow, which leaps from the ground to the attack, shifting to become something primal and formless.

    While in this stance, you lose the ability to speak. As you are a formless shadow, you have no limbs worth speaking of. Your size increases one category; you are unrecognizable as your normal self. Those who are familiar with them, but not those who know them well, might mistake you for a Shadow Elemental (see Tome of Magic).

    When you enter this stance, your equipment melds into your shadow and becomes nonfunctional, although you may drop items you are carrying as part of entering this stance. All magic rings you wear, and two other worn (not carried) magic items of your choice (but not armor, robes, items worn on the hands or feet, or that have to do with the creation of light) retain their functionality. You may not wear any magic items in excess of this limit.

    You suffer all of the drawbacks of being incorporeal: you cannot manipulate physical items (except for Ghost Touch items), and you lose all natural armor that you have; your natural weapons are only useful against other incorporeal targets. Instead, you gain two incorporeal touches that inflict damage as a club of your size (critical 20/x2) plus 1d6 bonus cold damage. You may use a Disguise check in place of a Move Silently check to silence your movements, and fly at your armored land speed with perfect maneuverability. You operate in water as easily as in air, having no need to breathe; you may enter solid objects, provided that you always have at least one square of your body outside of the solid object. You do not gain the incorporeal sense of direction.

    You gain a 25% chance to negate attacks against you from corporeal creatures with magic, non-Ghost Touch weapons, but not with spells, and a 75% chance to ignore the same from nonmagical sources.

    Additionally, you may see through magical and normal darkness as through it was well-illuminated, and shed a 20' radius of shadowy illumination about yourself (you may turn this on or off as a free action), regardless of ambient light levels.

    Entering or leaving, but not maintaining, this stance is a supernatural ability. The shadowy illumination shed by this stance is a supernatural ability. You may maintain this stance while helpless if and only if your ability to leave it is suppressed.

    Merciless Sting
    Masked Moon (Strike)
    Level: 3
    Prerequisite: One Masked Moon maneuver
    Initiation Action: 1 full-round action
    Range: Melee attack
    Target: See below
    Saving Throw: Fortitude negates (see below)

    You unleash a volley of attacks to distract your enemy from the stinger growing on your back, which you use to conclude your attacks.

    When you initiate this maneuver, make a full attack (as part of the maneuver). As part of this full attack, make a secondary natural sting attack that inflicts damage as a dagger one size smaller (crit 20/x2). If it hits, the target is poisoned with a poison that inflicts 1d6 points of strength damage (DC 13 + your Constitution modifier) primary and secondary.

    This maneuver is a supernatural ability

    Metabolic Shift
    Masked Moon (Counter)
    Level: 1
    Initiation Action: 1 immediate action
    Range: Personal
    Target: You

    In response to an enemy's assault, you shift your body into a form that simply negates the attack.

    Any time that you are subject to an attack that allows a fortitude save, you may initiate this maneuver, before rolling your save. When you do so, make a Disguise check against the fortitude save's DC. On a success, you made the save; otherwise, you failed the save. A natural 1 is not an automatic failure.

    Mighty Growth
    Masked Moon (Boost)
    Level: 4
    Prerequisite: One Masked Moon maneuver
    Initiation Action: 1 swift action
    Range: Personal
    Target: You
    Duration: Concentration + 1 round (see below)

    Your body expands to twice your height, presenting a menacing form to your enemies.

    When you initiate this maneuver, your size increases one category, along with all of your equipment, granting you a +8 size bonus to strength, a +2 bonus to constitution, and your natural armor improves by +2. This does not stack with other size increase magic, or size-changing maneuvers; only the most recent maneuver applies. However, this does stack with size-increasing (but not decreasing) stances; it cannot be initiated in a size-decreasing stance. Your equipment resizes with you; items you throw or drop take some time (although less than a round) to return to normal size, so your thrown weapons deal damage by their new size.

    It lasts for one round, ending immediately before your next action, unless you concentrate (a standard action); if you do so, you may maintain it by taking a standard action every other round. Your height increases by a factor of 2, and your weight by a factor of 8. You expand according to the normal rules (if you hit an obstacle, your expansion is checked unless your newly-increased strength can break it).

    This maneuver is a supernatural ability.
    Last edited by dspeyer; 2010-01-28 at 02:22 AM.