Quote Originally Posted by Satyr View Post
I don't thionk they should be of equal power. I just hate it that, dull, anti-heroic wizards overshadow the true heroes of any heroic saga. Wizards are usually way too powerful for my tastes in almost every Roleplaying games, and this is much worse in D&D.
I find the only alternative is like Final Fantasy wizards. As far as I can see, anyway.

You have 3 abilities with several subsections. Blow it up for roughly equal damage as melee (frequently less). Create a mild buff for an ally. Restore health or good condition.
All 3 can be replicated by items, most of the time.
It's balanced, in sheer damage output, mostly, but it fails to adress the feebleness of wizards.