Quote Originally Posted by DracoDei View Post
At the moment this is mostly a really nasty way of keeping very low level characters from stablizing their comrades with Cure Minor Wounds after they have already run out their Cure Light Wounds for the day. It also has some use against Imps, but really, unless it stacks, it is going to be underpowered... bump it up to at least 2, or make it stack with itself, or maybe both. Also, consider putting in some sort of HD limit on it so you can't plink Big T to death at TOO low a level...
Made it so that it doesn't stack but increases with initiator level which should help make it not suck when it is high level.