Originally Posted by
BenTheJester
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Entropomancer needs 4th level divine spells, so you need at least Cleric 7
Also, you guys should stop posting "would-have-been builds" until the contest is officially over.
Isn't the contest already over? Submissions are closed.
Here is my idea:
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Use the shard's pull ability to draw enemies into a wall of blades or the like, just have to figure out how to make the bullrush check not suck so much...