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Thread: 3.5 Choosing magical items

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    Halfling in the Playground
    Join Date
    Dec 2009
    Location
    New Jersey, USA
    Gender
    Male

    Default 3.5 Choosing magical items

    My DM is different in how he gives us items. Instead of giving us gold and a town, they tend to pop up randomly in the world.

    Our party consists of:
    A fighter 4 who likes walking up to stuff and hitting it. CN
    A fighter 4 who likes to hit things with pointy sticks from afar. CG
    A barbarian 4 who likes smashing things. CN
    A sorcerer (me). I like making my enemies completely useless :D. CN
    A cleric of Pelor, likes healing us and using his large mace. LG

    After doing a job involving me putting 2 bugbears to sleep and the dude we were supposed to just rough up getting shot in the leg by an arrow for a pimp, he brought up a cart from a dimensional door/plane shifted drawn by 2 camels with TONS of magical items in the back.

    He's not killable, we're a 4th level party and it's all our first campaign, save for our veteran DM. So get that idea out of your head.

    The party has a choice of either a 1 10th level item for the entire party to share.

    Or 1 2nd level item for each party member.

    Anything above second level we only get 1.

    Items we already have:
    Hat of Disguise
    Some gloves that let you climb up walls or something.

    Now I'm asking for your advice playground, since we almost had an agreement on the amulet of farspeak, but one player (the melee fighter) didn't like it.

    Nothing game breaking please.
    Last edited by Magdela; 2010-03-06 at 11:48 PM.
    Don't take life so seriously, nobody gets out alive anyway.