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    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Apr 2009

    Default Re: [D&D 3.5e] The Masters of Schools of Magic

    Here's an idea for Necromancer. It needs human and 1 flaw, I recommend Noncombatant. Or maybe trade your familiar for a feat (I keep hearing you can do that). Or see if your DM will let a Toad familiar count as Toughness, like in 3.0. Any way...

    Necromancer Great Fortitude, Spell Focus (Necromacy), Toughness (flaw/familiar)
    Necromancer
    Necromancer Iron Will
    Master Specialist
    Master Specialist
    Blood Magus Spell Focus (Evil), has strong Fort save and Bluff class skill
    Ur Priest
    Ur Priest
    Mystic Theurge Arcane Disciple (Death)
    Mystic Theurge
    Mystic Theurge
    Mystic Theurge (free feat)
    True Necromancer-Wiz
    True Necromancer-UP
    True Necromancer (free feat)
    True Necromancer
    True Necromancer
    True Necromancer-Wiz (freat feat)
    Master Specialist
    Master Specialist


    Ends with 17th level Wizard casting, 10th level Ur Priest casting. Rebuke as 10the level Cleric. Aura of Desecrate, Create Undead spell like, and Minor Esoterica abilities.

    If you can't get a flaw/trade familiar/get Toad to count, you can drop Master Necromancer levels, go Necromancer 5/Blood Magus 1/Ur Priest 2/Mystic Theurge 4/True Necromancer 6/Blood Magus +2, and wait until level 12 to take Spell Focus (Necromacy).

    What do you think?
    Last edited by AbyssKnight; 2010-03-16 at 10:58 PM.