The Shepherd - HP 35/38
AC 16, Fort 17, Ref 15, Will 15


Shepherd is torn, his new ally assaulted by not one, but two foes, and his dear companion cornered by another brute. Quick thinking not his strong suit, he acts on impulse. His dog is a tough sort. He yanks a heavy headed axe from his belt, and catches it lightly in the palm of his hand. He tests his grip before letting it fly at the thug before him; as soon as he is sure it is going in the right direction, he barrels towards the halfling, his sword held in both hands.

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Minor Action: Draws a handaxe.

Standard Action: Throw and Stab

Shep throws the handaxe at the thug on J5
Attack vs. AC (1d20+7)[25]
Damage: (1d6)[2]

Shep then charges Patsy, ending his charge in J4
Charge Attack vs. AC: (1d20+10)[17]
Damage: (1d10+8)[17] plus Hunter's Quarry (1d6)[1]

Move Action: The sheep dog bounds after Shep, ending his movement in J3