Up above

Archilius moves with quite an unbecoming speed - flowing, rather than darting, round to the side of the Servitor and pinning its limb back, the wrong way. Unfortunately, servitor arms are made using ball-joints that work every which way, and so Hexx is comparatively unsuccessful in his attempt to pin its arms behind its back. It's incredibly strong, and it easily reaches behind itself, fumbling to pluck off the annoyance, even as its eyes bulge with the tension around its neck. All the opening that Grim needs, though - it's helpless, for the moment, at any rate.

Down below

Meanwhile, down below, a sound like metal tearing fills the warehouse. Although it can only be coming from the ritualists at the back, it sounds oddly distant. The hairs on the back of your necks prick up.

At the same time, the actual sound of tearing metal is audible from the door behind you. Having failed to cut through the door, the Skitarii have simply begun using the tank to batter it down. The warehouse door is becoming battered, and the tank's sleek shape is visible through the cracks, but it'll be a while before you have support.


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OK, here's the map.



Mid-red squares are chest-high obstacles, or scalable platforms/crates, darker red ones are pillars to the ceiling.

Capital gold letters are cultist stormtroopers, lower-case ones are ritualists, and the yen sign denotes the leader.

Sorry I forgot to add the scale, but let's say the room's 40m by 25m.