Bluebell

Fluttering up into the wagon, Bluebell looks quite angry, after her uncharacteristic silence. "Betrayal, by such trusted creatures as yourself. And for power, among mortals... She shakes her head, not understanding how they could do such a thing. "The seed is sprouted, your future set. I hope you enjoy the darkness you will grow in."

She then begins singing, an old drinking song about a dwarf and his pony, which implies a very inappropriate relationship, that ends with a very strange scene involving a dragon, three unicorns, and a strangely shaped rock...

...a very strange choice, but it is none the less inspiring, at least to her allies. Less so to her enemies, who are likely confused. Some, perhaps, enough to fall down asleep.

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(1d20+7)[16] Initiative

Activating Inspire Courage (+1 attack and damage, and saves vs Charm and Fear). Enemies are now under the effect of lullaby (Save DC 18, I believe?), if they can hear the song. As well, she will burn an extra song use to cast Sleep on some of the guards outside (assuming she can do so from inside), preferably the ones to the east of the wagon.