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    Apr 2008

    Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

    Stone Giant

    Monster Class
    Monster Manual/SRD

    Class:
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    HD: D8

    {table=head]Level|BAB|Fort|Ref|Will|
    Special

    1st|
    +0
    |
    +2
    |
    +0
    |
    +0
    |Stone Giant Body, Powerful Build, Str+1, Con+1

    2nd|
    +1
    |
    +3
    |
    +0
    |
    +0
    |Fling, Incredible Stride, Str+1, Con+1

    3rd|
    +2
    |
    +3
    |
    +1
    |
    +1
    |Inexorable Momentum, Str+1, Con+1

    4th|
    +3
    |
    +4
    |
    +1
    |
    +1
    |Growth, Throw Boulder, Catch, Str+1, Con+1

    5th|
    +3
    |
    +4
    |
    +1
    |
    +1
    |Trample, Stone Heart, Str+1, Con+1

    6th|
    +4
    |
    +5
    |
    +2
    |
    +2
    |Imposing, Str+1, Con+1

    7th|
    +5
    |
    +5
    |
    +2
    |
    +2
    |Stony Grip, Indomitable, Str+1, Con+1

    8th|
    +6
    |
    +6
    |
    +2
    |
    +2
    |Waylay, Str+1, Con+1[/table]

    Skills Points: (2+Intelligence Modifier) x 4
    Class Skills: The Stone Giant’s class skills (and the key ability for each skill) are Climb (Str), Handle Animal (Cha), Jump (Str), Listen (Wis), Spot (Wis), Survival (Wis).

    Proficiencies: The Stone Giant gains proficiency with all simple and marital weapons and with light and medium armor.

    Stone Giant Body: The Stone Giant loses all other racial bonuses and gains Giant traits, granting it Darkvision 60'. Stone Giants are initially Medium sized creatures with a base movement speed of 30', possessing two slam attacks that deal 1d4 + Str mod damage each and natural armor equal to their Con mod. The Stone Giant gains a racial bonus to hide in any terrain featuring a predominance of rock, but only if the rock is natural or rough hewn.

    Stone Giants have Giant and Common as starting languages, with additional languages for a high intelligence score as normal.

    Attribute Bonus: The Stone Giant gains +1 to Strength and +1 to Constitution with every level in the class, for a total bonus of +8 Str and +8 Con at eighth level.

    Powerful Build: At first level, a Stone Giant gains Powerful Build, representing the disproportionate amount of strength that he can bring to bear. The physical stature of Giants lets them function in many ways as if they were one size category larger. Whenever the Giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Giant is treated as one size larger if doing so is advantageous to him. A Giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.

    Fling: At third level, the Stone Giant may leverage his great strength to toss his opponents about like rag dolls, a tactic favored by those mountain dwelling giants who can send foes flying off the mountainside and into the open air. To fling an opponent, the Giant must first grab them, using the first three stages of a standard grapple (He takes an attack of opportunity, makes a melee touch attack, and makes an opposed grapple check). Feats, spells and magic items that benefit grapples serve to aid this stage of the Fling, as appropriate.

    If successful in grabbing the foe, the Stone Giant does standard slam damage and may throw the opponent 10 feet, plus five feet for every 4 points he beat their grapple check result. Thrown foes take 1d6 damage for every 10 feet thrown (or distance they would have be thrown had they not hit something en route), plus twice the Giant's Str mod. If the victim collides with an obstacle or another individual, they stop in an adjacent square and the same amount of damage is dealt to the obstacle or individual in the target square. If there is a vertical drop as a consequence of the fling, the thrown foe and any struck foes suffer the appropriate falling damage.

    Individuals who would be struck by a thrown foe may make a reflex save (DC is 10 + ½ Giant's HD, plus Giant's Str mod) to avoid being struck.

    Incredible Stride: At second level, the Stone Giant draws from his experience traversing the crumbling mountainsides, mossy cave floors and snow covered peaks to step across those threats that lay underfoot. The Stone Giant ignores difficult terrain. Further, if the Stone Giant would have to make a saving throw or skill check as part of a move action (such as stepping through webs, avoiding a pit that opens underfoot or keeping his balance on ice/grease) he may add his Str bonus to the roll.

    Inexorable Momentum: At third level, the Stone Giant moves and strikes with the momentum of a rock slide. He gains a deflection bonus to his armor class equal to his HD when receiving attacks of opportunity. Further, when you make a combat maneuver, a failed attempt does not allow reactive attempts by the opponent (as with the disarm or trip maneuvers).

    Growth: At fourth level, the Stone Giant finishes growing to large size but loses Powerful Build. His reach, grapple modifiers, natural attack damage and skills change accordingly, but he doesn't gain any ability score bonuses or penalties. His base movement speed increases by 10' (This movement boost occurs again at 12HD and 20HD, as the giant increases in size again).

    Stone Giants continue to grow throughout the course of their lives:
    At 8HD, the Stone Giant reacquires Powerful Build, granting partial benefits of Huge size.
    At 12HD, the Stone Giant grows to Huge size and loses Powerful Build.
    At 16HD, the Stone Giant reacquires Powerful Build, granting partial benefits of Gargantuan size.
    At 20HD, the Stone Giant grows to Gargantuan size and loses Powerful Build.

    Throw Boulder: At fourth level, the Hill Giant may begin throwing boulders or other large objects. Boulders are simple weapons that deal 2d6 damage when small, with damage increasing a step with every size category, as normal.

    A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) as thrown weapons with a range increment of 180', with a maximum range of 900'. A Huge giant can hurl rocks of 60 to 80 pounds (Medium objects). A Gargantuan giant can hurl rocks of 90 to 120 pounds (large objects). Inanimate objects of similar size and heft may be substituted, but the Giant loses the racial bonus to attack rolls and has the range increments and maximum range halved in distance.

    Catch: At fourth level, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The giant must be ready for and aware of the attack in order to make a rock catching attempt.


    Trample: At fifth level, as a full-round action, The Giant can move up to twice his speed and literally run over any opponents at least one size category smaller than itself. The Giant merely has to move over the opponents in its path; any creature whose space is completely covered by the Giant’s space is subject to the trample attack. If a target’s space is larger than 5 feet, it is only considered trampled if the Giant moves over all the squares it occupies.

    A trample attack deals bludgeoning damage (the Giant’s slam damage + 1½ times his Str mod).

    Trampled opponents can attempt attacks of opportunity, but these take a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves to take half damage.

    The save DC against the Giant’s trample attack is 10 + ½ Giant's HD + Giant’s Str modifier. The Giant can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

    Class Feature: At fifth level, the Stone Giant has become one with the craggy peaks. He may influence the stones around him with innate magics. He gains the following SLAs:
    At 5 HD, the Stone Giant can cast Stone Shape once a day for every 3 HD he has.
    At 8 HD, the Stone Giant may cast either Transmute Rock to Mud or Transmute Mud to Rock once a day for every 4 HD he has.
    At 10 HD, the Stone Giant can cast Stone Tell once a day for every 5 HD he has.
    At 15 HD, the Stone Giant can cast Earthquake once a day for every 6 HD he has.
    A Stone Giant who multiclasses into an arcane caster class can count his Stone Giant levels as levels of that class for purposes of Caster level, for the purposes of learning new spells and getting new spell slots. However, he does not retroactively gain spell slots or new spells for caster levels he did not take, nor does he add his Stone Giant level to his character level for the purpose of class features, such as familiars. Stone Giants cast non-SLA earth spells at +1 caster level.

    Imposing: At sixth level, the Stone Giant is truly a presence on the battlefield, towering over many foes. Foes who wish to move into the stone giant's threatened area must make a Will save (DC 10 + ½ Giant's HD + Giant's Cha mod) or be shaken for 1d4 rounds. An opponent smaller than the giant who fails this save must halt their movement outside the giant's threatened area. If this is not possible (such as with flying creatures with poor enough maneuverability that they cannot turn), the foe cannot take further actions and provokes an attack of opportunity from the giant.

    An opponent who is already inside the giant's threatened area has no need to make the save again (unless they leave and re-enter it), but the shaken condition persists indefinitely on foes inside the giant's threatened area (the duration of the shaken condition does not decline until they leave the area).

    Stone Grip: At seventh level, the Stone Giant is more secure in grabbing and throwing his foes. He ignores any freedom of movement effects and enemies cannot make escape artist checks to slip out of his grasp - only raw strength will do. Further, he may now elect to either throw foes three times the distance (30 feet plus 15 feet for every 4 points he beat the check result, dealing the listed damage for every 30 feet thrown) or twice as hard (2d6 damage + 4x the Giant's Str bonus for every 10 feet thrown).

    Indomitable: At seventh level, the Stone Giant can no longer be flanked by foes smaller than it.

    Waylay: At eighth level, the Stone Giant can thrust his hand through a surface to grab an opponent on the other side. The Stone Giant must make a Strength check, beating the hardness of whatever cover the opponent has. If he succeeds, and the opponent is both adjacent to the cover and within the Stone Giant's reach, he may make a touch attack to initiate a grapple, pulling the opponent into his space if he suceeds, segueing into a Fling attack if he so wishes.

    Furthermore, opponents only get half the benefit for concealment against the Stone Giant (this applies to the touch attack to initiate the grapple, above).


    Comments
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    With the Stone Giant, I chose to emphasize different aspects of fighting a Giant. In this case, those areas that overlap with the element of stone and the mountains - reliable, nigh unstoppable, intimidating. Where the Hill Giant is really good at smashing face, the Stone Giant is a real presence on the battlefield. When a giant charges at you, there's not a lot you can do about it. When a giant reaches down to pick you up, your first thought isn't going to be "I'm going to stab him!", it's going to be "How badly is he going to hurt me?"

    In terms of raw physical power, the Stone Giant isn't quite as good as the Hill Giant, but he gets SLAs (drawn from the details on stone giant elders, with embellishment) and a few minor boosts in terms of hiding, rock throwing and maneuvers. I think this fits, since the stone giant is described as a little more playful and reticent, favoring long range rock throws over up close confrontation, and choosing ambush and cunning over raw brutality.

    I'm keen on feedback for this, because I want to be sure I delivered on the feel I was aiming to convey. Also, anyone with a better pic to contribute is encouraged to do so.


    Changelog
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    Changes, May 29, 2010:
    • Still tidying up wording in fling (re: appropriate falling damage).
    • Tidied up wording under Imposing, re: what happens when a creature can't avoid moving into the giant's reach.
    • Further tidying up of wording in Fling.
    • Tentatively increased fling throw distance to '+5 feet for every four points you beat the check by' (from every three points), because D&D likes even numbers.
    • Clarified on falling damage in Fling.
    • Tidied up writing in 'stone giant body'.
    • Tidied up writing in fling.
    • Simplified fling, gave it a leg up in damage.
    • Noted that the HD-to-AC is a deflection bonus.
    • Stone giants now get darkvision.

    Changes, June 18th, 2010:
    • Added seventh and eighth levels, with Stone Grip, Indomitable and Stonecanny abilities.

    Changes, March 2nd, 2011:
    • Replaced old image, as the previous image was scanned poorly and had the vague shadows of text from the opposite page showing through it.
    • Fling and Inexorable Momentum changed places, for more active ability & fun earlier on.
    • Wording changed throughout, format altered to meet current standards.
    • Removed Stonecanny, which gave the ability to hide in plain sight in stony areas, and gave the Stone Giant the ability to initiate grapples through walls/cover.
    • Gave the giant more skills that fit.
    • Changelog fixed from ugly & inverse-order jumble of text to the tidy list you see here.
    Last edited by Hyudra; 2011-03-08 at 01:29 PM.