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    Draken's Avatar

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    May 2007
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    Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

    Be in terror and awe! Behold the...

    Angel of Decay
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    HD: d12
    {table=head]
    Level
    |
    BAB
    |
    Fort
    |
    Ref
    |
    Will
    |Features
    1|+0|+0|+0|+2|Dead Angel, Rotting Touch
    2|+1|+0|+0|+3|Unholy Grace, Str +1, Cha +1
    3|+1| +1| +1| +3| Fallen Orisons, Str +1, Wis +1
    4|+2| +1| +1| +4| Rotting Aura, Str +1
    5|+2| +1| +1| +4| Profane Resilience, Str +1, Cha +1
    6|+3| +2| +2| +5| Fallen Initiate, Str +1, Wis +1
    7|+3| +2| +2| +5| Wings, Str +1
    8|+4| +2| +2| +6| Size Increase, Str +1, Cha +1
    9|+4| +3| +3| +6| Profane Presence, Str +1, Wis +1
    10|+5| +3| +3| +7| Fallen Adept, Str +1
    11|+5| +3| +3| +7| Str +1, Cha +1
    12|+6/+1 |+4| +4| +8| Str +1, Wis +1
    13|+6/+1 |+4| +4| +8| Unhallowed Presence, Str +1
    14|+7/+2 |+4| +4| +9| Fallen Magus, Str +1, Cha +1
    15|+7/+2 |+5| +5| +9| Damned Magic, Str +1, Wis +1[/table]
    Class Skills (2+ Int Modifier): None.

    Proficiencies: An angel of decay is proficient with his natural weapons only.

    Dead Angel: The angel of decay loses all racial modifiers and receives the following:
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    • Type: Undead.
    • Land speed: 30 feet.
    • Size: Medium.
    • Natural attacks: Two claws dealing 1d6 + strength modifier damage.
    • Wings: The angel of decay has undeveloped wings on his back, which cannot be used to hover or fly, but reduce the damage of any fall by 2d6, to a minimum of no dice of damage dealt.


    The angel of decay has all the characteristics of the undead type, which includes:
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    • No Constitution score.
    • Darkvision out to 60 feet.
    • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
    • Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
    • Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
    • Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
    • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
    • Uses its Charisma modifier for Concentration checks.
    • Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
    • Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
    • Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
    • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
    • Undead do not breathe, eat, or sleep.


    Lastly, all past and future HD the Angel of Decay might receive from class levels become 12-sized die, and he gains natural armor bonus equal to his wisdom modifier. This natural armor bonus increases by 1 when the angel's size increases.

    Rotting Touch (Su): Whenever the Angel of Decay hits a corporeal opponent with both claws, he rots the victim’s flesh dealing 1d6 extra damage, +1 for every 3 HD the angel of decay has. In addition, the angel heals a number of hit points equal to the damage dealt, up to his maximum normal hit points.

    Once per day per HD, the Angel of decay can perform a touch attack, this attack deals damage equal to twice the normal damage of the rotting touch.

    Ability Score Increases: At every level except 1th, the angel of decay’s strength increases by 1. At levels 2, 5, 8, 11 and 14, his charisma increases by 1. At levels 3, 6,9 12 and 15, his wisdom increases by 1.

    Unholy Grace (Su): An angel of decay of 2nd level adds his charisma modifier as a bonus on all saving throws and as a deflection bonus to his armor class.

    Fallen Orisons (Sp): At 3rd level the angel of decay gains the power to use a number of spell-like abilities. These spell-like abilities have a caster level equal to his HD and their save DCs, when applicable, are equal to 10 + spell level + wisdom modifier.

    Starting at 3rd level, the angel of decay can use Bane, Inflict Light Wounds, Curse Water , Spectral Hand and Death Watch, each of these spell-like abilities can be used once per day per HD.

    Rotting Aura (Su): When an angel of decay is not flying, rivulets of vile corruption stream from his body, constantly regenerating and renewing a pool of odiferous rot around him.
    The pool of rot is a 5 foot radius spread, which increases to 10 feet at level 8 and 15 feet at level 12. Any corporeal creature standing on the ground over the pool of rot must make a reflex save (DC 10 + half HD + charisma modifier) each round or take 1d6 damage per three HD of the angel of decay. Whenever a creature takes damage from the rotting aura, she must make a will save (same DC) or be sickened for one round. At 15 level, creatures failing their will saves are instead nauseated for 1 round.
    Whenever a creature takes damage from the rotting aura, the angel of decay is healed of a number of hit points equal to the number of die of damage dealt.

    Profane Resilience (Su): Starting at 5th level, the Angel of Decay gains damage reduction equal to half his HD, this damage reduction is defeated by magic and adamantine weapons. He also gains spell resistance equal to 10 + HD + charisma modifier.

    Fallen Initiate (Sp): At 6th level, the angel of decay can use Inflict Moderate Wounds, Darkness, Death Knell and Crushing Despair, each once per day per two HD.

    Wings: At 7th level, the Angel of decay’s wings are fully developed, he can fly with a speed of 50 feet and poor maneuverability. In addition, the angel of decay can perform two wing slams as secondary natural attacks, dealing 1d4 + ½ strength modifier damage each.

    Size Increase: At 8th level the angel of decay’s size increases to large. It is considered a tall creature. The base damage dealt by the claws of the angel of decay increases to 2d6 + strength modifier, instead of the normal increase.

    Profane Presence (Sp): At 9th level, the angel of decay is constantly surrounded by the effect of the Desecrate spell. The angel of decay is considered an altar to an evil deity for the purpose of the spell.

    Fallen Adept (Sp): At 10th level, the angel of decay can use Inflict Serious Wounds, Bestow Curse, Animate Dead and Contagion, each once per day per three HD.

    Unhallowed Presence (Sp): At 13th level, the angel of decay generates the effect of the Unhallow spell with a radius of 100 feet. No secondary spell is attached to this effect, which can be activated or suppressed as a swift action.

    Fallen Magus (Sp): At 14th level, the angel of decay can use Inflict Critical Wounds, Antilife Shell, Create Undead and Unholy Blight, each once per day per four HD.

    Damned Magic (Sp): At 15th level, the angel of decay can use Harm, Finger of Death, Avasculate, Energy Drain and Soul Bind, each once per day per five HD. Additionally, once per day per ten HD he can use Despoil, Etherealness and Avascular Mass.



    Comments:
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    Fourteen extra strength. Let me sink that in. Fourteen. Sounds like a big number. But the Angel of decay is a frontliner with half BAB, so he needs those extra fourteen points of strenght to even up the attack bonus.

    The angel of decay is a monstrous machine of debuffing and bringing the hurt. A paladin gone horribly wrong, and he even keeps the MAD, depending on strenght, charisma and wisdom (which he gains bonuses in at least!). An unholy avatar of all that is corrupt, with vast necromantic powers. And he is no slouch in melee either.

    Flight is quite poor, does not scale and comes in somewhat late, this is intentional, because the angel is supposed to stay on ground to make use of his Rotting Aura, the prime gimmick of the class, the defining feature, I should say (because Rotting Rend Touch isn't all that unique, really).

    So, if you feel like playing something that is gruesome for the sake of being gruesome, open your arms wide and give a big hug to the Angel of Decay. Because like Tsukiko says, all the undead really want is someone to love them.
    Last edited by Draken; 2010-07-11 at 01:50 PM.
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