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2010-06-09, 05:50 PM (ISO 8601)
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#2
Re: Bibliography, the Game
What we have so far:
Attributes:
Strength
Dexterity
Stamina
Intelligence
Wits
Charisma
Attributes are rated 1-10, with 3 being the average human ability. You get two Codex Attributes based on your Codex, and can choose one Favored Attribute. Upgrading these favored attributes cost less XP than ones that aren’t. Strength shows how strong you are, Dexterity how agile, Stamina how sturdy. Intelligence shows your capacity for spells, Wits is how fast you react and Charisma how charismatic you are.
Chargen:
Choose a Codex. Note Codex Attributes. Choose a Favored Attribute. You have 10 points to spend in Codex/Favored, and 7 in the other three. Each Attribute starts at 2.
Each Codex has 50 spells. Roll 5d10. Look Here.
My first roll was a 9. Therefore, my first spell is #9.
My second roll was a 8. Therefore, my second spell is #18.
My third roll was a 7. Therefore, my third spell is #27.
My fourth roll was a 2. Therefore, my fourth spell is #32.
My fifth roll was a 3. Therefore, my fifth spell is #43.
Alternate rule: roll 10d10, 2 for each 10 spells. Choose 1 of the 2 from each 10 spells.
You have 10 Bonus Points.
{table] Cost | Effect
1
| Specialty in an Attribute
2
| X
3
| Create a variation of a Spell that you know
4
| Raise a Favored Attribute by 1
5
| Raise an Attribute that isn't Favored by 1
6
| Learn a spell. Roll 5d10 as before, and choose one.[/table]
Last edited by Jokasti; 2010-06-22 at 03:20 PM.