Well, no reason to not make them better, then.

Another thing: I was a little bored the last few hours, so in breaks, I wrote down a few ideas for a new style, based on Yugoloths, since we already have several styles for Devils and Demons, but none for Daemons, my favourite evil outsiders. Now, my question is mostly if the niche I thought of after looking over Dread Crown, Black Heron, Witch Razor, Infinite Torment and Ninefold Damnation is taken or not.
The idea was to make the discipline bluff-based (Yugoloths lie, after all), and make it's main effects mind-affecting: getting enemies to kill each other, making them hesitate to strike you, things like that. Has something like that been done or is it sufficiently different to warrant it's own style?

My (disorganized) notes, so far, look like this:
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Wasting Lies: Yugoloth Style

Associated Skill: Bluff
Weapons: Dagger, ? (Hidden Weapons?)


Thematic: Trickery

Ideas:
Terrible Truth: Bluff check as a boost to demoralize foe. Stronger version: fear effect
Stygian Spindrift (Boost or Strike): Enemy forgets his actions
Deceptive Ease: Bluff check to lure enemy into attacking, make counter-attack of opportunity if he misses
All Hope Lost (Strike) Remove morale effects from enemies
Mental Void: Mind Blank-like stance. Immune to charms, compulsions
Fatal Reluctance: give enemy a penalty to attack you on a failed will save
Dissent in the Ranks: adjacent enemies attack each other