Taranni slowly edges towards the counter. Once he's within fisticuffs range of it, he mutters something under his breath. His well-made but inconspicuous quarterstaff glows for a bit as it channels his magic, and suddenly Cannonball, Almahdi, and Hira all seem to be moving faster.

Spoiler
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Haste spell; the primary target is Cannonball, who gets 5 rounds of haste. Using my Focus Caster class variant, I can hit Hira and Almahdi with the secondary transmutation, and they both get 2 rounds of Haste.

Just so nobody has to look it up, the effects of haste are:
-extra strike when using full attack
-+30' enhancement bonus to movement (affects jump checks)
-+1 to attack rolls, +1 dodge bonus to AC, and +1 reflex saves