It's a tough, tough game. We never beat Character Creation. I can only imagine the horrors that lay beyond.

I had a good time with MERP though. When MERP got boring (or when we memorized the crit tables), we imported the expanded versions from RM.

To keep the table flipping to a minimum, I highly recommend giving each PC a copy of their own crit charts. Let them read out the wounds they deal. It's more entertaining for them and less looking up tables for you.