Quote Originally Posted by Yorrin View Post
I'm thinking Cretan codex will have spells that do things like increase the caster's size, or otherwise augment his melee capabilities. And maybe some sort of horn-themed projectile.

The cost, I think, will be related to the labyrinth. Some sort of inability to tell direction and a tendency to get lost in even the most straight forward of paths. This could extend to a mental issue as well as a physical one. The "ultimate spell" for the codex could be to trap your opponent in your own mental maze, making it difficult for them to cast spells or think clearly.
So you want to turn Raul into Ryoga? That's mean.