Glist

"Yes, this seem like the best of action. Please show us the way." Glist try to polite to make up for is blunder with the cart. "Do any of you has any experience dealing with trap ?"

OOC:
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We don't have any trapfinder but Glist need to ask.


Stat:
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HP:15/15 AC: 15 Touch: 10 Flat: 15
Save: Fort: +7 Ref: +0 Will: -1
Str: 18 Dex: 11 Con: 20 Int: 16 Wis: 9 Cha: 6
Init: +0
Listen: -1 Spot: -1
Melee attack bonus: +6
Damage: 1d8+6 or 1d6+6
Steely resolve 0/5 Furious counterstrike: +0

5 Maneuver readied, 2 Granted:

1:Charging Minotaur: Charging bull-rush ignore Aoo
2:Crusader's strike: Attack heal for 1d6+1 hp
3;Douse the flamme: Target cannot Aoo for a round
4:Stones bones: Gain DR5/adamantine
5:Vanguard strike: Allies gain +4 on attack against target.

Stances:
Martial spirit: Heal 2 hp per attack