I'll fix the wording. And yeah, it allows NA aswell as any other type - deflection, dodge, etc.
I'll probably get rid of it, but yeah dodge would've been more appropriate.Unrivaled Agility ought to just be a dodge bonus.
How would you suggest I change it, while maintaining the deflecting attacks theme? I really love the idea of opposed attack rolls to deflect, so I'd like to incorporate that.Turn the Blade is an always readied 2nd level Warblade maneuver, with a free chance at a souped up AoO, and to disarm or even eventually hit them with their own attack and as written turn the attack back on them.
I'm more than happy to tone it down. Got any suggestions?Really this class obsoletes other melee fairly completely as long as you optimize your attack rolls. Only melee that can get around it are notably higher level or outliers in that regard (Tarrasque). So if that was what you were aiming for it's good, if not you'll want to tone it down.
I get what you're saying about the AC, but generally at higher levels the best comparison isn't with a full plated melee character. In my experience of playing mid-high level, it's normally the unarmoured types that get the most AC, stacking multiple stats onto it from various sources. 38 AC at level 20 is pretty pitiful, really.
But as I say, I see what you mean about the dex stacking, it's pretty damn awesome at low levels. I'll remove the dex-to-AC-again ability. Any suggestions as to what I could replace it with?