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Thread: BleachITP Reborn Character Registry

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    Troll in the Playground
    Join Date
    Dec 2007
    Location
    The Great Empyrean Sea
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    Male

    Default Re: BleachITP Reborn Character Registry

    Botsuraku Kishi

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    Gender: Male
    Age Real/Appears: Unknown/Mid-late 30's
    Rank/Affiliation: Rogue Shinigami, Mercenary
    Hair: Brown
    Eyes: Gray
    Reiatsu: Black and almost solid

    Appearance:

    Botsuraku is tall, but not inhumanly so, standing 6'6", he has a solid frame, and haunted gray eyes. He wears armor like a Knight, though it is somewhat banged up. He usually wears a helmet, it is a somewhat classic knights helm, with a pointed grill and a black plume on top, when he's not wearing his helmet his face appears as that of a healthy, well-built middle aged man, with a scar that runs to diagonally across his nose and forehead, left to right from bottom to top, he also wears what appears to be a bearskin cloak on his back.

    Personality:

    Botsuraku is a stolid, reticent man. He does not speak much if he does not have to, preferring to keep his peace. His outlook is what some might describe as bleak, though he would not see it that way. Botsuraku thinks of himself as a realist, he left Soul Society somewhat early on in his training because he felt it was out of touch with reality, completing his training on his own, he works for whoever can pay his price, though what his price is is entirely Dependant on his mood, and he will turn down offers he would agree to, if he doesn't agree with the motives of those hiring him.

    History:

    When alive, Botsuraku was a Knight, a son of a royal family, intent upon rulership, however his kingdom fell and it's conqueror was determined to destroy the Noble's of the kingdom he had conquered, Botsuraku was forced to flee and become a mercenary, dying after many battles with a broken sword and a lance through his heart. Botsuraku Kishi is not actually his name, but he has either forgotten his true name, or ignores it completely.

    Zanpaktou:

    Kudaku Taikun, Broken King

    Release Command: Buki o Toru, Kudaku Taikun; Take up Arms, Broken King

    Unreleased: The Broken King takes the form of a broken broadsword held in a sheath at Botsuraku's hip, it is broken into two halves, with Botsuraku usually only using one half, though he will fight with one half in each hand. It appears as an ordinary broken broadsword, with no real ornamentation, though it has a black leather grip with iron wound around it, to keep grip.

    Shikai:

    Kudaku Taikun becomes a mace and a shield, the maces is flanged, with the flanges being made up of shaped pieces of a sword, the shield is a kite shield, and it's edged by a single long blade, running it's entire length.


    Bankai: (not yet learned)

    Anata no guntai o shuushuu, Kudaku Taikun; Gather your Army, Broken King

    Kudaku Taikun becomes an ethereal castle, from whom a phantom army gathers, to fight for Botsuraku. They are appear as shades of warriors and soldiers throughout history, fighters bearing all manner of weapons and armor, for every one slain another literally rises to take it's place. Each one is more than a match for lower ranked shinigami or hollow, and together they can take on opponents of much greater strength.

    Inner World:

    The Inner World of Kudaku Taikun is a massive stone fortress, which is itself essentially an endless maze. It's surroundings are gray and featureless, and it is manned by shadows of soldiers Botsuraku has fought with, and against.

    Zanpkutou Spirit:

    The spirit of Kudaku Taikun is twofold, to reflect it's broken nature, the Queen and the Seneschal of the Shadow-Castle that is it's Inner World, where they rule in the absence of Botsuraku.

    Basic Abilities:

    Hakudo: Moderate, Botsuraku has learned to fight fairly well with his gauntleted fists, preferring to end most fights without drawing his broken Zanpkutou if he can.
    Zanjutsu: Strong, Botsuraku's strongest ability is the ability to fight with his Zanpkutou, either in it's unreleased or Shikai form, he has trained hardest in the ability to fight with his weapon, a pride in his own combat skills is something he's kept since he was alive.
    Kido: Weak, Having left early on in his training, Botsuraku knows almost no Kido, and he doesn't ever seem to use what he did learn. Whether it's some lingering Knightly sense of nobility keeping him from using these supposedly magical abilities, or simply a lack of ability in the area, his abilities here are essentially nonexistent.
    Hoho: Moderate, Botsuraku is fairly agile in combat, able to move around on the ground and the air with a fair amount of speed, but it isn't his strong point. With his heavy armored suit he is unable to keep pace with faster opponents, generally relying on his solid fighting abilities and his suit of armor to make up for any deficiencies in his speed.


    Caballos Boca

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    Name: Caballos Boca (Horses Mouth) The One and Only Horseman
    Rank: Fraccion of Alejandro
    Aspect of Death: Denial
    Appearance: A young middle sized guy, wouldn't look a day over 20 about 5'8" light brown hair that grows to his shoulders, with a ponytail in the back. He has hazel eyes, He looks fair, but what looks he may have are often off-put by the remains of his hollow mask. He has the jaws of a horse over his mouth, both of them, which move when he speaks. He often looks curious, friendly, and more than a little confused.
    Personality: Caballos is a somewhat quiet guy, usually because he tries not to say anything stupid that might get him in trouble. He will, however, repeat the words of a superior officer with little or no fear, with the utterly naive hope that whomever he is speaking to will refrain from shooting the messenger. He is not afraid of those he feels are his equals or inferiors, and is more open around such people than his superiors.
    Cero Color: Royal Blue
    Sealed Zanpaktou: Destrozar
    Sealed Zanpaktou Appearance/abilities: Destrozar is a wide bladed war axe, a two hander, it's handle is a horses thigh bone with leather straps like a belt wrapped around it haphazardly, it has no spear tip.
    Name/Command for power release: Costo, Rey Destrozar! (Charge, King Destrier)
    Release description: Caballos' horse jawbones grow to cover his whole face, giving him a horses skull for a head, his chest flares out and is covered with bone shaped like a horses chest, his arms get longer and his hands become hard like hooves while keeping the digits, his waist gets thinner and his legs become a horses, with horses hooves for feet, his blade becomes horseshoes on his hooves. Caballos becomes stronger physically, able to do more damage than he could before, but more importantly he becomes much, much faster, a greater boost in power is sacrificed for a huge boost in speed. Most of his strength is focused in his legs, and he lashes out with powerful kicks, aiming to crush a foes bones to dust.

    General Abilities:
    Hierro: Medium, Hierro is not Caballos' strong suit, but he isn't too weak in this area, his skin is strong enough to turn some blades, but determined attacks by fairly powerful opponents will cut through his skin, he does not rely too heavily on his skin's ability to deflect attacks, but he has high endurance, able to keep fighting for extended periods of time, he can outlast some enemies despite their greater strength
    Sonido: Strong, Speed is Caballos' most powerful tool, he boasts a speed and agility greater than many Arrancar, even besting much more powerful opponents in the area of singular speed, he can run circles around larger more stolid opponents
    Pesquisa: Decent, Caballos himself is a decent judge of strength, and when he focuses he can gauge accurately the strength of his opponent, but he is not the most skilled in this area, and is no better than most Arrancar
    Garganta: Low, Caballos can create a single dimensional gate that will allow himself to slip through, but he cannot create large gates, or more than one, others would be better off opening their own gates than trusting his ability to carry them through.
    Cero: Caballos has a fairly strong Cero, and will use it as an opening salvo, but it is not his preferred ability, relying instead on his great speed to carry him through fights, mainly using his initial attacks to distract his enemy so he can maneuver around them and gauge their responses, agility, and defense.
    Last edited by Lord_Asmodeus; 2010-10-03 at 07:16 PM.
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