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2010-10-02, 01:24 AM (ISO 8601)
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#4
Halfling in the Playground
Re: How to: Ship to Ship Combat in 3.X?
I'm a DM so if I were to make rules they would be simple, so I would have to do less work.
I would just treat the boat as a creature and give it HP.
-3/4 health the captain or crew have to make sailors checks to keep the boat afloat.
-same at 1/2 except the checks are harder.
-same at 1/4.
-0 hp the ship is so broken there is no way to sail it.
If a check fails, the boat starts to sink in a number of rounds depending on how big it is.
*editing for clarification*
Last edited by Redrat2k6; 2010-10-02 at 01:25 AM.