Quote Originally Posted by Ziegander View Post
Also, a lot of monsters are neutral, especially ones that don't understand the ramifications of their actions. A Paladin could potentially come into conflict with a myriad of non-intelligent, neutral creatures.
Okay. Great. It still won't specialize in fighting them. This is sort of like a rogue who fights a lot of enemies immune to precision: it just sort of sucks, and there are ways around it (grave strike, golem strike), but those are still fallible and kindof hard to get, and it still doesn't mean you're useless- just that you're not as useful. You're still doing better than most melee classes, lemme tell ya.

Anyway, so much of this is totally awesome, so great job. There are a smattering of design decisions that I don't agree with, but on the whole this thing looks like a lot of fun to play.
I would like to hear these smatterings regardless.