Okay. Great. It still won't specialize in fighting them. This is sort of like a rogue who fights a lot of enemies immune to precision: it just sort of sucks, and there are ways around it (grave strike, golem strike), but those are still fallible and kindof hard to get, and it still doesn't mean you're useless- just that you're not as useful. You're still doing better than most melee classes, lemme tell ya.
I would like to hear these smatterings regardless.Anyway, so much of this is totally awesome, so great job. There are a smattering of design decisions that I don't agree with, but on the whole this thing looks like a lot of fun to play.