Originally Posted by
Joseph Silver
1. I can roleplay equally well as a fighter or a wizard or any class. The difference between the two is that the latter can actually do useful things other than full attack and fail at skill checks. If you can use roleplaying to increase the effectiveness of a fighter, then you can do the same for the wizard.
2. Now we're getting into the "skilled DM" argument. A skilled DM can make anything good, no question about that. The problem is that even a skilled DM has a hard time guesstimating what is or isn't an appropriate encounter. You're talking about the hypothetical perfect DM, while I'm talking about a more realistic one who is not without his flaws.
3. No healing means it takes longer to get things done. While the lack of easy healing might make for a compelling story, it makes for a lousy game. Roleplaying being incapacitated in the hospital/temple/healing place is not particularly exciting.