Quote Originally Posted by unosarta View Post
Maybe like a water dryad? If she is moved any distance away from her lake, she dies, but while within the area of her lake she respawns after being killed? You could make her undead and give her regeneration if you wanted to go the extra mile.
Perhaps, but if you're going by Jason's standards I was thinking something a little more like this:

Cryptbound

Deathly Haunt: A cryptbound remains tied to the place where it died, unable to pass on from it’s undead existence. This place is often a particularly gloomy and secluded hideout, where the cryptbound can regain its powers after being destroyed. This area may have a maximum length and width of up to 10 feet per Hit Die of the cryptbound, and the cryptbound may only venture up to 1 mile away from its haunt per HD it possesses. If destroyed, the cryptbound eventually disintegrates and returns to the place of its death, becoming totally revived within 1d10 days.

The cryptbound is most formidable within the boundaries of its haunt, where it gains fast healing equal to ½ its HD and immunity to turning attempts.

The only way to permanently get rid of a cryptbound is to consecrate its deathly haunt during its resuscitation period; any attempt to cleanse the ground while the cryptbound is still active automatically fails.

[Note: This can be revised as anyone sees fit; it's just my suggestion for how to work with something like Jason.]