Quote Originally Posted by Runestar View Post
So I take it we are all comfortable with leaving the hobgoblin regulars as warrior2? I suppose they could spend their feat on martial study, which nets them the use of 1 maneuver 1/encounter. Steel wind would be useful.

What about the veterans?

Bladebearer invests in balance to trigger massed charge (teamwork benefit from PHB2). Like that idea very much.

Hellhounds are cr3, all the suggested alternatives are much higher in cr. Should we leave them as they are or replace them with more hobgoblin npcs?
Since the regulars are just there to pretty much die, I thought they were fine as warriors. I preferred to use them as archers, actually.

The veterans I turned into warblades focused on White Raven and using halberds.

Bladebearers also got the ToB treatment, so that they could TWF properly.

As for the hellhound replacement: Dire Wolf is CR 3. Higher HP and far more dangerous due to Trip.