Originally Posted by
Soulblazer87
I can understand what you mean about dead levels; it's something I hate as well, especially since I'm working on an experience-based system for DnD, where instead of needing experience to get a level, you spend experience points to acquire abilities.
I would advise you to look into the Grimoire system in wikia. It should give you a good benchmark to work on. Besides, it's not the individual ability that matters, but rather the collective abilities that change and define a class, so, you may want to give a wide assortment of individually weak features that have a great synergy between them. It would also allow for feats and customization so each player can give them a unique flavor.
On the matter of warblade, I'm working on a revision because, quite frankly, it's an under-estimated class. There's not one class in ToB for warblades, everything's for swordsages. They have no warblade-only feat and even the narrator is a swordsage. So, I'm trying to rebuild it in the Grimoire ideal, but it got a tad too strong. I may end up requesting assistance to tone it down... Heh, imagine that, toning down a fighter class... Where's the world coming to?