There once was a time when Erfworld had an entire subforum devoted to it. Now there isn't even a single thread? Unforgivable!
Lets get the ball rolling shall we?
As the situation stands right now, Parson's plan for victory over Jetstone has begun. What is the plan? Well, it seems to be going like this...
Step 1: Wait for Jetstone to parley. If Jetstone attacked right away, they would win. However, Parson was told that Jetstone would want to give some perfunctory surrender terms before they began to croak his force. Which they did, in fact, do. What he doesn't know is that Tramendus is willing to be an actual partner and give reasonable surrender terms. His loss and our (meaning wargaming fans) gain.
Step 2: Get the fliers over the Garrison. Tram unwittingly helps out in this regard by demanding that GK's fliers unveil and come directly over the garrison. The reason Tram did this is twofold. Firstly, he feels the yellow dwagons are the only units GK has that can hurt his forces (wrong), therefore he wants them unable to bomb the tower so he has them move to a location where they cannot do so without giving Jetstone a chance to hit them first. The other reason is that he wants to be able to have all his archers in the tower so it is as well protected as possible from the bombers. This leaves the garrison vulnerable, however, if GK attacks the atrium, Tram can open fire with everything he has.
Step 2: Send Ossomer to stall. Works out great. Parson has no intention of negotiation, so he needs to send someone else so they are distracted and not calling to have a thinkagram chat with him for about a minute. Also, talking to Ossomer will allow the Yellows to sink below eye level and begin the bombing of the atrium before Tram realizes what is happening. It's very important to the plan because the roof of the atrium needs to be dissolved before Tram counterattacks to minimize GK casualties.
Step 3 (best plan): Parson is hoping that the desire for Jetstone to negotiate will cause them to only attack the yellows, rather then the whole fleet because he needs one more minute to launch the TRUE attack.
He does this by promoting all his hobgobwin knights into heavys. This causes the dwagons to fall to the ground. This is very important because in normal circumstances flying units are incapable of turning off their flight in order to "fall" to the ground. They can land on their turn but never fall when they are off, at least not normally. However, it's also a rule that Heavys cannot ride the flyers GK has. So with the added weight the dwagons will fall to the ground, crossing the flying zone to the garrison zone. Once on the ground, any of the GK units can attack Jetstone, not just the Yellows, so the odds of winning begin to even out.
This is how far along we are now. Possible additions to the plan? Well...
-Having Wanda fall to the ground. This seems very likely, on the ground she can decrypt all the units that the tower kills in the air and all the units killed on the ground, she's also got a heal scroll which is likely for recovering after she falls to the ground.
-Have Jack fall to the ground. He's got a heal scroll as well but it may be just as a precaution in case he gets hurt again or if his ride is killed and he falls to the ground. I have no idea if he would be more useful in the air, rather then on the ground.
-Give the Hobgobwin's tribe enough money to pop more soldiers. Two arguments against this is that they may not be able to pop off turn and that they may be decrypted. I tend to think that natural allies like the Hobs should be able to pop off turn. It would be good defense for a rich side that suddenly has a city attacked. Why not use money to shore up your defense before you become overrun? As for the decrypted part, this stems from the fact that they are wearing Wanda livery. However, GK has no official colors for the army to wear and thus allows the Chief warlord to decide the color. Since the Chief was, until a little while ago, decrypted himself, it would make sense for him to have all the troops under him to wear the same armor he, himself, wears so proudly.
-Food fight. While all the dwagons with the Hob heavys can fall to the ground. That still leaves a number of units in the sky, not the least of which are the Archeons. Furthermore, the Archeons are decrypted, if they die in the air, there's no coming back. So for these air units. What can be done? Well, they can start by screening for the falling dwagons. Every hit that they take, allows the falling ones a better chance of survival but wouldn't it be more interesting if Parson again uses this "falling" mechanic to some effect?
Tram sees the units falling, he realizes what Parson has done. What would you do? I'd personally order an all out attack focusing on those units. I probably wouldn't be paying attention to the other ones that had maneuvered above me, leaving them in a perfect position to resupply and then drop the food down on the tower. Not sure how much damage it would do but it would be another unwelcome suprise for Jetstone.
-Parson uses the portal to go to Jetstone at some point. Not sure when but he wants to lead the fight because if he stays at GK he might start to think of this battle as a game and that is one thing he is determined not to do.
Okay, that's all I got for what Parson's plan is and might become for now. Happy speculating. Erfworld was actually hosted here on OOTS and book 1 is still available for reading so it just won't do for there to not be a thread about it. I hope you can contribute to it. :)