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Thread: Final Fantasy d6 Homebrew

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    Default Re: Final Fantasy d6 Homebrew

    New Job, Outlaw

    Outlaw
    Contrary to popular opinion, there are many types of thieves who prefer armed force, commonly known as outlaws. The Outlaw is no simple cutthroat, however, and posses a trick or two up his sleeve for tight situations.
    There is no formal training for an Outlaw, and to say they are born as one is impossible. More they are forced to resort to the instinctive skills of the Outlaw as an act of Fate.

    HP/Level: +7
    MP/Level: +3
    Weapons: Blade, Ranged
    Armor: Light
    Skill Points: 15
    ACC: 1 + SPR Rating
    EVA: 1 + SPR or DEX rating
    Spell Progression: Same as Paladin or Dark Knight

    Epic Ability: Brutallity- Standard, Local
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    The Outlaw is a brutal fighter, his ruthlessness knowing no bounds. While jumping from target to target, the Outlaw makes an attack on each opponent that is an automatic critical hit that bypasses armor, no matter how strong.
    After his ruthless assault is over, the effects of his great expenditure then take it's toll on the Outlaw, who takes damage as if he were the subject of one of his own critical hits. This damage bypasses armor as well.
    Each attack must also hit to take effect. The final self attack automatically hits.


    Innate Ability: Black Magic- Standard, Varies
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    The Outlaw is a combatant first and foremost, but when things get hairy the Outlaw has his trusty sidearm; Black Magic. He may never master the fine art, but swinging a blade while doing it makes up for it.


    Job Abilities
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    Improver Favored Terrain - Self, Passive
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    Upon taking this ability, the Outlaw choses one Terrain type of his choice. He gains +2 to all rolls except Synthesis while in this terrain. This ability does not Stack with "Favored Terrain" and may only be taken once.


    White Crystal - Standard, Varies
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    Upon taking this ability, the Outlaw may forsake his use of Black Magic and exchange each Black Magic Spell he knows for one of the White
    Magic school of appropriate level. He gains Spell Progression as normal, but future spells are now chosen from White Magic as well


    Hourglass Crystal - Standard, Varies
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    Upon taking this ability, the Outlaw may forsake his use of Black Magic and exchange each Black Magic Spell he knows for one of the Time
    Magic school of appropriate level. He gains Spell Progression as normal, but future spells are now chosen from Time Magic as well



    Flourish - Standard, Single
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    The Outlaw whips his blade at an awkward angle, catching his foe offguard. When the Outlaw uses this ability, he ignores all armor of his opponent for this attack. This ability is only ablicable to Blade weapons. This ability may be used a number of times per session equal to the Outlaw's SPR rating.


    Wanted For... - Passive
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    For whatever reason, the Outlaw is a wanted man. In spite of this, it has merely increased his subsantial notoriety among others. The Outlaw gains a +3 Negotiation, Inquiry, Perform, and Trade Bonus in a chosen Terrain. However, because of his notoriety, the Outlaw also gets a -2 to all Acting rolls in this terrain.


    Improved Combatant - Passive
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    The Outlaw is prepared to fight whenever, and with whatever, he needs. The Outlaw gains proficency with two of the weapon categories he does not have access to, excluding Two Weapons.


    Unfair Advantage - Standard, Single
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    With a deft strike, the Outlaw renders one object useless.
    After making a successful melee attack, the Outlaw may choose to deal 0 damage and instead, shatter a weapon, armor, or accessory the target is currently holding. The Outlaw makes a STR check opposed by the opponent’s STR or DEX, whichever is higher. If the Outlaw wins the object is destroyed, and if the foe wins there is no effect. Broken objects can usually be reforged for 25% of their normal price. This ability may be used times per session equal to the Outlaw's SPR rating.
    Obviously, weapons with the Indestructible property are immune to this attack.


    Charming, in a Bloothirsty Sort of Way - Passive
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    The Outlaw is charismatic in his own right, despite his obvious flaws. For the purposes of Abilities and determining Skill Maximums, the Outlaw's SPR rating is treated as one greater than it is.


    Step on a Few Toes - Passive
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    The Outlaw has a fast and furious fighting style, up close and personal. You have mastered this technique, dancing around your foes while impeding them. At Short Range, the Outlaw gains +1 to ACC and any enemies within Short Range lose -1 to EVA.


    Defensive Stance - Slow, Self
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    The Outlaw falls back to a defensive position. This turn, the Outlaw cannot attack and has a +3 to ARM and M.ARM. This ability may be used once per combat.




    'Nother Job in the works, called Bodyguard. Coming in soon
    Last edited by Creed; 2011-01-27 at 06:05 PM.
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    Thanks to Terry for my irate Nightmare Alchemist Avatar

    Quote Originally Posted by Dust View Post
    Creed, you guys are awesome.
    Quote Originally Posted by Tychris1 View Post
    Now for Creed to quote me and say something snarky. And the circle of life will be complete.